Patches der Novus (Universe At War)

Was bewirken die einzelnen Patches der Novus?

Frage gestellt am 13. Februar 2008 um 20:26 von TerraCorp

2 Antworten

Balance
Economy balance pass made on all MP and Global Maps
Unit pathing has been enhanced for all maps
Masari Matter Engine production build cap reduced to 5 from 20
Orlok's attack damage increased by 25%
Orlok mode swap animation times reduced by 50%
Orlok now heals while in Endure Mode
Both arms and shields of an Assembly Walker must now be destroyed before the core can be destroyed.
Gameplay
Disconnects and signouts are now properly reported to the victim user in Conquer the World matches.
Map start locations are functioning properly now after a user replays a skirmish session then quits out to the lobby.
Fix for occasional missing global dialog sequences between missions.
Fixed attract mode screen in widescreen
Focus is properly reassigned to the skirmish dialog when the player returns to that lobby from a skirmish battle.
Additional tweaks to speed up level loading
Polished Post Battle scenes - adjusted order on Aliens and widened text box for all languages
Fixed Russian speech files that were being cut off
Disabled saving replays from loaded save games
The redirection shield was not being cleared of bad effects by Novus Reboot. Fixed.
Silver players can now filter out Gold-only games and in-progress games
Added better support for disconnecting players in ranked games.
Added support for Gold-only list play games
Fixed an invite bug in list play games
Several multiplayer lobby enhancements
Fix regarding audio options not reverting in-game after pressing Esc.
Fixed support for earning Achievements offline
Subtitles are now defaulted to on for some languages
Various localized text adjustments and corrections

Antwort #1, 14. Februar 2008 um 00:09 von heitmaster

das steht neben dem symbol

Antwort #2, 23. Oktober 2009 um 22:29 von DanielHaering

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