Breath of Fire 3: Alles über Gene und Fische

Fische und wo es sie gibt

von: Schnabeltier / 15.11.2002 um 19:03

Hier sind ALLE Fische und ALLE Angelplätze so genau wie möglich gelistet!

Legende:

Größe:=Der hinten angefügte Wert

Punkte:=Der Punktewert denn die Fische bringen

Ausdauer:=Die Ausdauer des Fischs (beim Angeln der kleine rote Balken ganz unten)

Zugkraft:=Stärke des Fischs

Fangort(e):Die/der ort(e) an de(m)nnen man diesen Fisch fangen kann (die orte sind unten nach nummern angeordnet)

Köder:=Der Köder auf denn der Fisch (besonders gut)reagiert (heist nicht das nicht das andere Köder wirkungslos sein müssen)

= = = = = = = = = = = = = = = = = = = = = = = = = = = = =

Fische

Rippenqualle

Größe:15-34

Punkte:50-100

Ausdauer:15-30

Zugkraft:0

Fangort(e):1,6,8

Köder:Wurm

= = = = = = = = = = = = = = = = = = = = = = = = = = = = =

Piranha

Größe:2-45

Punkte:75-150

Ausdauer:30-60

Zugkraft:0

Fangorte:1,2,5,11

Köder:Wurm

= = = = = = = = = = = = = = = = = = = = = = = = = = = = =

Igelfisch

Größe:25-56

Punkte:100-200

Ausdauer:30-6

Zugkraft:0

Fangorte:2,3,12,16

Köder:Knopf

= = = = = = = = = = = = = = = = = = = = = = = = = = = = =

Forelle

Größe:35-78

Punkte:125-250

Ausdauer:50-100

Zugkraft:1

Fangorte:2,5,11,12

Köder:Wurm

= = = = = = = = = = = = = = = = = = = = = = = = = = = = =

Regenbgforelle

Größe:35-78

Punkte:150-300

Ausdauer:50-100

Zugkraft:1

Fangorte:1,3,5,11

Köder:Wurm

= = = = = = = = = = = = = = = = = = = = = = = = = = = = =

Katzenfisch

Größe:40-89

Punkte:200-400

Ausdauer:75-150

Zugkraft:2

Fangorte:1

Köder:Frosch

= = = = = = = = = = = = = = = = = = = = = = = = = = = = =

Barsch

Größe:23-50

Punkte:200-400

Ausdauer:50-100

Zugkraft:1

Fangorte:3,5,6,10

Köder:beliebig

= = = = = = = = = = = = = = = = = = = = = = = = = = = = =

Mars-kalmar

Größe:40-89

Punkte:300-600

Ausdauer:75-150

Zugkraft:2

Fangorte:6,10,16

Köder:Wurm

= = = = = = = = = = = = = = = = = = = = = = = = = = = = =

Grau-barsch

Größe:45-100

Punkte:350-700

Ausdauer:85-170

Zugkraft:3

Fangorte:5,12

Köder:Knopf

= = = = = = = = = = = = = = = = = = = = = = = = = = = = =

Barandie

Größe:100-221

Punkte:450-900

Ausdauer:100-200

Zugkraft:2

Fangorte:11

Köder:Frosch

= = = = = = = = = = = = = = = = = = = = = = = = = = = = =

Schwertfisch

Größe:15-34

Punkte:50-100

Ausdauer:15-30

Zugkraft:0

Fangorte:7,15,17

Köder:Wurm

= = = = = = = = = = = = = = = = = = = = = = = = = = = = =

Flughahn

Größe:10-23

Punkte:75-150

Ausdauer:25-50

Zugkraft:0

Fangorte:4,7,15,17

Köder:Knopf

= = = = = = = = = = = = = = = = = = = = = = = = = = = = =

Drückerfisch

Größe:10-23

Punkte:100-200

Ausdauer:25-50

Zugkraft:0

Fangorte:4,15

Köder:beliebig

= = = = = = = = = = = = = = = = = = = = = = = = = = = = =

Meerbrasse

Größe:20-45

Punkte:125-250

Ausdauer:50-100

Zugkraft:1

Fangorte:7,9,15

Köder:Knopf

= = = = = = = = = = = = = = = = = = = = = = = = = = = = =

Meer-barsch

Größe:30-67

Punkte:250-500

Ausdauer:75-150

Zugkraft:2

Fangorte:8,14,15

Köder:beliebiger

= = = = = = = = = = = = = = = = = = = = = = = = = = = = =

Schwarzhund

Größe:30-67

Punkte:200-400

Ausdauer:75-125

Zugkraft:2

Fangorte:4,9,15

Köder:Knopf

= = = = = = = = = = = = = = = = = = = = = = = = = = = = =

Tintenfisch

Größe:35-78

Punkte:250-500

Ausdauer:75-15

Zugkraft:2

Fangorte:4,8,13,15

Köder:Wurm

= = = = = = = = = = = = = = = = = = = = = = = = = = = = =

Seewolf

Größe:50-111

Punkte:300-600

Ausdauer:75-15

Zugkraft:2

Fangorte:9,13,15

Köder:Fisch

= = = = = = = = = = = = = = = = = = = = = = = = = = = = =

Seeteufel

Größe:60-133

Punkte:350-700

Ausdauer:80-170

Zugkraft:3

Fangorte:13,14,15

Köder:Wurm

= = = = = = = = = = = = = = = = = = = = = = = = = = = = =

Speerfisch

Größe:100-177

Punkte:4-8

Ausdauer:100-200

Zugkraft:3

Fangorte:14,15,17

Köder:Fisch

= = = = = = = = = = = = = = = = = = = = = = = = = = = = =

Wal

Größe:120-265

Punkte:5-999

Ausdauer:128-255

Zugkraft:4

Fangorte:17

Köder:Wurm

= = = = = = = = = = = = = = = = = = = = = = = = = = = = =

Makrele

Größe:30-78

Punkte:150-300

Ausdauer:50-100

Zugkraft:2

Fangorte:16

Köder:beliebig

= = = = = = = = = = = = = = = = = = = = = = = = = = = = =

Manillo

Größe:100-221

Punkte:200-500

Ausdauer:15-30

Zugkraft:0

Fangorte:2,4,9,11,13,15,17

Köder:Münze

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Angelplätze

Angelplatz1(Yrallien nähe Meister)

Bestand:Rippenqualle x10, Piranha x6, Forelle x4

= = = = = = = = = = = = = = = = = = = = = = = = = = = = =Angelplatz2(Yrallien nähe Feld des MC-Neils dorfs)

Bestand:Piranha x8, Igelfisch x 8, Regbgforelle x4

= = = = = = = = = = = = = = = = = = = = = = = = = = = = =

Angelplatz3(Mittelwyndia nähe Blumenring bei Arena)

Bestand:Igelfisch x6, Forelle x 8, Barsch x 6

= = = = = = = = = = = = = = = = = = = = = = = = = = = = =

Angelplatz4(Ostwyndia nähe Momos Turm)

Bestand:12 x Flughahn, Drückerfisch x4, Schwarzhund x3, Tintenfisch x 4

= = = = = = = = = = = = = = = = = = = = = = = = = = = = =

Angelplatz5(Ostwyndia nach Brücke am weg zum Checkpoint)

Bestand:Piranha x 8, Forelle x4, RegbgForelle x4, Barsch x4, Grau-barsch x2

= = = = = = = = = = = = = = = = = = = = = = = = = = = = =

Angelplatz6(Mittelwyndia bei durchgang nach Yrallien)

Bestand:Rippenqualle x10, Barsch x6, Mars-kalmar x4

= = = = = = = = = = = = = = = = = = = = = = = = = = = = =

Angelplatz7(Raphala gleich links neben der Brücke)

Bestand:Rippenqualle x10, Flughahn x 8, Meerbrasse x4

= = = = = = = = = = = = = = = = = = = = = = = = = = = = =

Angelplatz8(Raphala:Strand rechts von der Brücke)

Bestand:Rippenqualle x3, Flughahn x4, Meer-barsch x8, Tintenfisch x4

= = = = = = = = = = = = = = = = = = = = = = = = = = = = =Angelplatz9(am weg zum Felsen (gezeitenhöhle))

Bestand:Meer-brasse x8, Schwarzhund x6, Seewolf x2

= = = = = = = = = = = = = = = = = = = = = = = = = = = = =

Angelplatz10(Dauna-hügel: nähe Emitais haus)

Bestand:Katzenfisch x3, Barsch x10, Mars-kalmar x4

= = = = = = = = = = = = = = = = = = = = = = = = = = = = =

Angelplatz11(Dauna-hügel: nähe Checkpoint)

Bestand:Piranha x8, Forlle x6, Barandie 3x, Regbgforelle x6

= = = = = = = = = = = = = = = = = = = = = = = = = = = = =

Angelplatz12(Dauna region/Yrallien: Gegenüber AP1)

Bestand:Drückerfisch x4, Regbgforelle 8x, Graubarsch x6

= = = = = = = = = = = = = = = = = = = = = = = = = = = = =

Angelplatz13(Raphala: nähe Felsen)

Bestand:Tintenfisch x12, Seewolf x4, Seeteufel x4

= = = = = = = = = = = = = = = = = = = = = = = = = = = = =

Angelplatz14(Urkanien: links vom weg zum Stahlstrand)

Bestand:Meer-barsch x12, Seeteufel x4, Schwertfisch x2

= = = = = = = = = = = = = = = = = = = = = = = = = = = = =

Angelplatz15(Urkanien: bei Angel-meister(Meisterrute))

Bestand:Rippenqualle x3, Flughahn x3, Drückerfisch x3, Meerbrasse x3, Meer-barsch x3, Schwarzhund x2, Tintenfisch x2, Seewolf x2, Seeteufel x2, Schwertfisch x1

= = = = = = = = = = = = = = = = = = = = = = = = = = = = =

Angelplatz16(Mittel-wyndia neben Blumenfeld)

Bestand:Drückerfisch x6, Mars-kalmar x2, Makrele(nur hier!!!) x12

= = = = = = = = = = = = = = = = = = = = = = = = = = = = =

Angelplatz17(Der verlorene Strand: stadtteil neben docks)

Bestand:Rippenqualle x8, Flughahn x4, Schwertfisch x2, Wal x2

Fortsetzung folgt ...

Ist dieser Beitrag hilfreich?


Gene Fundort & beste Kombination

von: Schnabeltier / 15.11.2002 um 19:58

Drachen-Gene

= = = = = = = = = = = = = = = = = = = = = = = = = = = = =

Die Gene

Gen:Flamme

Fundort:Katakomben von Wyndia(Schloß Wyndia)

Funktion:Erlaubt Feuerhauch

MP-verbrauch:5

= = = = = = = = = = = = = = = = = = = = = = = = = = = = =

Gen:Frost

Fundort:Maehyss-Schlucht

Funktion:Erlaubt Frosthauch

MP-verbrauch:5

= = = = = = = = = = = = = = = = = = = = = = = = = = = = =

Gen:Donner

Fundort:Hütte in Rhapallien

Funktion:Erlaubt Donnerhauch

MP-verbrauch:5

= = = = = = = = = = = = = = = = = = = = = = = = = = = = =

Gen:Schatten

Fundort:Dauna-mine (wenn der Knochendrache hin is)

Funktion:Erlaubt Schattenhauch

MP-verbrauch:5

= = = = = = = = = = = = = = = = = = = = = = = = = = = = =

Gen:Strahlen

Fundort:Containerhof

Funktion:Erlaubt heilige Angriffe

MP-verbrauch:5

= = = = = = = = = = = = = = = = = = = = = = = = = = = = =

Gen:Macht

Fundort:Anlage(in der "Offen-anlage")

Funktion:Erlaubt Krieger-form und WICHTIGEN Angriff:Aura

MP-verbrauch:8

= = = = = = = = = = = = = = = = = = = = = = = = = = = = =

Gen:Verteidiger

Fundort:Bumoberg

Funktion:Defensive formen

MP-verbrauch:8

= = = = = = = = = = = = = = = = = = = = = = = = = = = = =

Gen:Eldritch

Fundort:Leuchtturm

Funktion:Ermöglicht das Zaubern in Drachenform

MP-verbrauch:8

= = = = = = = = = = = = = = = = = = = = = = = = = = = = =

Gen:Wunder

Fundort:Zebloberg

Funktion:Ermöglicht verwandlung in Behemoth(Riesenviech)

MP-verbrauch:16

= = = = = = = = = = = = = = = = = = = = = = = = = = = = =

Gen:Schwere

Fundort:Gezeitehöhle

Funktion:Verbesserung der gene

MP-verbrauch:8

= = = = = = = = = = = = = = = = = = = = = = = = = = = = =

Gen:Dorn

Fundort:Absturtzstelle(Momos Turm)

Funktion:Verbessert Körperliche eigenschaften(kraft usw.)

MP-verbrauch:8

= = = = = = = = = = = = = = = = = = = = = = = = = = = = =

Gen:Umkehrung

Fundort:Südöstlich vom Bumoberg(ziemlich weit hinten bei einem Baum)

Funktion:Ist ein SEHR interesantes gen wandelt fähigkeiten(zB. das Flamme-gen wird zu Frost)

MP-verbrauch:3

= = = = = = = = = = = = = = = = = = = = = = = = = = = = =

Gen:Mutant

Fundort:Stahstrand

Funktion:Bewirkt Zufallsverwandlung

MP-verbrauch:3

= = = = = = = = = = = = = = = = = = = = = = = = = = = = =

Gen:???

Fundort:Hütte nähe(Westlich also die des Angeltyps)des stahlstrands

Funktion:Bewirkt Nebeneffekte ist Hauptsächlich ein Combo-gen

MP-verbrauch:8

= = = = = = = = = = = = = = = = = = = = = = = = = = = = =

Gen:Trance

Fundort:Yggrasil-baum beim verlorenen Strand

Funktion:Zusetsliche Fähigkeiten

MP-verbrauch:8

= = = = = = = = = = = = = = = = = = = = = = = = = = = = =

Gen:Fehler

Fundort:Kolonie

Funktion:Löst fehler aus ist nur für verwendung mit "ewigkeit-gen"gedacht macht dieses kontrollierbar

MP-verbrauch:1

= = = = = = = = = = = = = = = = = = = = = = = = = = = = =

Gen:Fusion

Fundort:Dauna-mine

Funktion:Erlaubt Fusion(Vereinigung)mit freund soll heissen Drache nimmt gewählte gene und die eines freundes

MP-verbrauch:6

= = = = = = = = = = = = = = = = = = = = = = = = = = = = =

Gen:Ewigkeit

Fundort:Dragnier (Jono läst es fallen)

Funktion:Erlaubt Kaiserform (Ultimativ aber nicht das beste)

MP-verbrauch:40

= = = = = = = = = = = = = = = = = = = = = = = = = = = = =

Kombinationen

Anmerkung: Egal wie klein der Drache ist, seine Eigenschaften sind immer besser als die des Menschlichen Ryu!

ELEMENTAR-DRACHE(nur ein elementar-gen wie Flamme)

Verbesserungen*

Sp:180

Angriff:150

Abwehr:150

Aktivität:120

Inelligenz:100

= = = = = = = = = = = = = = = = = = = = = = = = = = = = =

TRYGON

Mischung:Flamme+Frost+Donner(alle elementar-gene)

Verbesserungen*

Sp:220

Angriff:180

Abwehr:180

Aktivität:120

Inelligenz:100

= = = = = = = = = = = = = = = = = = = = = = = = = = = = =

WELPE

Mischung:Mischung inkompatibler gene oder zugabe des Fehler gens

Verbesserungen*

Sp:120

Angriff:130

Abwehr:120

Aktivität:120

Inelligenz:100

= = = = = = = = = = = = = = = = = = = = = = = = = = = = =

MINIDRACHE

Mischung:???+Mutation(dieser Drache eignet sich nur für magie)

Verbesserungen*

Sp:100

Angriff:10

Abwehr:10

Aktivität:300

Inelligenz:300

= = = = = = = = = = = = = = = = = = = = = = = = = = = = =

WILDLING

Mischung:Wunder+Dorn+Umkehrung(SAUSTARK der kleine)

Verbesserungen*

Sp:10

Angriff:250

Abwehr:300

Aktivität:200

Inelligenz:100

= = = = = = = = = = = = = = = = = = = = = = = = = = = = =

BEHEMOTH

Mischung:fast egal welches + Wunder

Verbesserungen*

Sp:300

Angriff:200

Abwehr:200

Aktivität:80

Inelligenz:100

= = = = = = = = = = = = = = = = = = = = = = = = = = = = =

ZISCHDRACHE

Mischung:Wunder+Fusion(EXTREM BEHEMOTH)

Verbesserungen*

Sp:1000

Angriff:200

Abwehr:0

Aktivität:50

Inelligenz:100

= = = = = = = = = = = = = = = = = = = = = = = = = = = = =

TIAMAT

Mischung:Schatten+Trance(Schöner Drache, schau ich immer wieder gern an)

Verbesserungen*

Sp:250

Angriff:180

Abwehr:180

Aktivität:100

Inelligenz:150

= = = = = = = = = = = = = = = = = = = = = = = = = = = = =

HYBRIDE

Mischung:Fusion+???

Verbesserungen(In Prozent und von Freund abhängig )

Sp:120-250

Angriff:120-150

Abwehr:120-150

Aktivität:120-150

Inelligenz:100-300

= = = = = = = = = = = = = = = = = = = = = = = = = = = = =

DRACHEN-GOTT

Mischung:Trance+Krieger

Verbesserungen*

Sp:180

Angriff:300

Abwehr:120

Aktivität:150

Inelligenz:100

= = = = = = = = = = = = = = = = = = = = = = = = = = = = =

KAISERDRACHE

Mischung:Ewigkeit(steuert selbst[nicht empfehlenswert]+Fehler(ist steuerbar))

Verbesserungen*

Sp:120

Angriff:130

Abwehr:120

Aktivität:120

Inelligenz:100

Ist dieser Beitrag hilfreich?


Drachengene u. Drachen

von: Goku147 / 24.06.2002 um 14:54

Gen - Fundort - Funktion - Verbrauch

Flamme - Schloss Wyndia - Feuer Eigensch. - 5 MP

Frost - Maekyss - Eis " - "

Donner - Hütte in Rhapala - Donner " - "

Schatten - Dauna-Mine - Schatten " - "

Strahlen - Containerhof - Heilig " - "

Macht - Anlage - Krieger Form - 8 MP

Verteidiger-Bumorberg - Defensive Formation- "

Eldritch - Leuchtturm - Magische Formation - "

Wunder - Zubloberg - Behemoth Form - 16 Mp

Schwere - Gezeitenhöhle - Verbessert Fähigk. -8 MP

Dorn - Absturzstelle mit Nina - " Eigensch. - "

Umkehrung -Hütte am Bumorberg -Umkehrungen - 3 MP

??? - Hütte am Stahlstrand-Bewirkt Nebenef. - 8 MP

Trance - Verlorener Strand/Yggdrasil - ??? - "

Fusion - Duna-Mine - Fusion mit Mitsp. - 6 MP

Mutant - Stahlstrand - ??? - 3 MP

Fehler - Kolonie - ??? - 1 Mp

Ewigkeit - Dragnier - Kaiser Form - 40 MP

Trygon - Flamme, Frost, Donner

Mini Drachen - Mutant, ???

Welpe - Elementares Gen

Wildling - Wunder, Dorn, Umkehrung

Behemoth - Strahlen, Dorn, Wunder

Tiamat - Schatten, Trance

Hybrid(e) - es gibt verschiedene Hybride ; Fusion, ???

Drachen Gott - Trance, Macht

Krieger - Macht

Kaiser - Ewigkeit und/oder Fehler*

* ohne Fehler kann man Kaiser nicht Steuern

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