KotOR 2: Cheats richtig verwenden Teil 2

Cheats richtig verwenden Teil 2

von: OllyHart / 19.12.2008 um 10:38

Plot Items:
Beschreibung: Code:
Aesthetic Item g_i_asthitem001
Bith Accordian g_i_bithitem004
Bith Clarinet g_i_bithitem002
Bith Guitar g_i_bithitem001
Bith Trombone g_i_bithitem003
Comlink comlink
HK Chassis hkpart02
HK Control Cluster hkpart03
HK Droid Processor hkpart01
HK Protocol Pacifist Package hkpart05
HK Vocabulator hkpart04
Keycard g_i_pltuseitm01
Pazaak Card +/- 1/2 g_i_pazcard_019
Pazaak Card +/-1 g_i_pazcard_013
Pazaak Card +/-2 g_i_pazcard_014
Pazaak Card +/-3 g_i_pazcard_015
Pazaak Card +/-4 g_i_pazcard_016
Pazaak Card +/-5 g_i_pazcard_017
Pazaak Card +/-6 g_i_pazcard_018
Pazaak Card +1 g_i_pazcard_001
Pazaak Card +2 g_i_pazcard_002
Pazaak Card +3 g_i_pazcard_003
Pazaak Card +4 g_i_pazcard_004
Pazaak Card +5 g_i_pazcard_005
Pazaak Card +6 g_i_pazcard_006
Pazaak Card -1 g_i_pazcard_007
Pazaak Card -2 g_i_pazcard_008
Pazaak Card -3 g_i_pazcard_009
Pazaak Card -4 g_i_pazcard_010
Pazaak Card -5 g_i_pazcard_011
Pazaak Card -6 g_i_pazcard_012
Pazaak Card Double g_i_pazcard_020
Pazaak Card Flip 2&4 g_i_pazcard_022
Pazaak Card Flip 3&6 g_i_pazcard_023
Pazaak Card Tie Breaker g_i_pazcard_021
Pazaak Side Deck g_i_pazsidebd001
Upgrades:
Armor Reinforcement g_i_upgrade005
Armor Upgrades:
Beschreibung: Code:
{ov 01}Heat Shielding Mark I u_a_over_01
{ov 02}Armorply Plating Mark I u_a_over_02
{ov 03}Sound Dampening Overlay Mark I u_a_over_03
{ov 04}Ablative Plating Mark I u_a_over_04
{ov 05}Energy Shielding Mark I u_a_over_05
{ov 06}Ballistic Shielding Mark I u_a_over_06
{ov 07}Bonded Plates Mark I u_a_over_07
{ov 08}Heavy Bonded Plates Mark I u_a_over_08
{ov 09}Heat Shielding Mark II u_a_over_09
{ov 10}Armorply Plating Mark II u_a_over_10
{ov 11}Sound Dampening Overlay Mark II u_a_over_11
{ov 12}Ablative Plating Mark II u_a_over_12
{ov 13}Energy Shielding Mark II u_a_over_13
{ov 14}Ballistic Shielding Mark II u_a_over_14
{ov 15}Bonded Plates Mark II u_a_over_15
{ov 16}Heavy Bonded Plates Mark II u_a_over_16
{ov 17}Heat Shielding Mark III u_a_over_17
{ov 18}Armorply Plating Mark III u_a_over_18
{ov 19}Sound Dampening Overlay Mark III u_a_over_19
{ov 20}Ablative Plating Mark III u_a_over_20
{ov 21}Energy Shielding Mark III u_a_over_21
{ov 22}Ballistic Shielding Mark III u_a_over_22
{ov 23}Bonded Plates Mark III u_a_over_23
{ov 24}Heavy Bonded Plates Mark III u_a_over_24
{ov 25}Heat Shielding Mark IV u_a_over_25
{ov 26}Armorply Plating Mark IV u_a_over_26
{ov 27}Sound Dampening Overlay Mark IV u_a_over_27
{ov 28}Ablative Plating Mark IV u_a_over_28
{ov 29}Energy Shielding Mark IV u_a_over_29
{ov 30}Bonded Plates Mark IV u_a_over_30
{un 01}Environment Underlay Mark I u_a_unde_01
{un 02}Biorestorative Underlay Mark I u_a_unde_02
{un 03}Armorweave Underlay Mark I u_a_unde_03
{un 04}Strengthening Underlay Mark I u_a_unde_04
{un 05}Flexible Underlay Mark I u_a_unde_05
{un 06}Durasteel Underlay Mark I u_a_unde_06
{un 07}Environment Underlay Mark II u_a_unde_07
{un 08}Biorestorative Underlay Mark II u_a_unde_08
{un 09}Armorweave Underlay Mark II u_a_unde_09
{un 10}Strengthening Underlay Mark II u_a_unde_10
{un 11}Flexible Underlay Mark II u_a_unde_11
{un 12}Durasteel Underlay Mark II u_a_unde_12
{un 13}Environment Underlay Mark III u_a_unde_13
{un 14}Biorestorative Underlay Mark III u_a_unde_14
{un 15}Armorweave Underlay Mark III u_a_unde_15
{un 16}Strengthening Underlay Mark III u_a_unde_16
{un 17}Flexible Underlay Mark III u_a_unde_17
{un 18}Durasteel Underlay Mark III u_a_unde_18
{un 19}Environment Underlay Mark IV u_a_unde_19
{un 20}Biorestorative Underlay Mark IV u_a_unde_20
{un 21}Armorweave Underlay Mark IV u_a_unde_21
{un 22}Strengthening Underlay Mark IV u_a_unde_22
{un 23}Flexible Underlay Mark IV u_a_unde_23
{un 24}Durasteel Underlay Mark IV u_a_unde_24
{un 25}Environment Underlay Mark V u_a_unde_25
{un 26}Biorestorative Underlay Mark V u_a_unde_26
{un 27}Armorweave Underlay Mark V u_a_unde_27
{un 28}Strengthening Underlay Mark V u_a_unde_28
{un 29}Flexible Underlay Mark V u_a_unde_29
{un 30}Durasteel Underlay Mark V u_a_unde_30
Beam Splitter g_i_upgrade003
Durasteel Bonding Alloy g_i_upgrade008
Energy Projector g_i_upgrade009
Hair Trigger g_i_upgrade004
Improved Energy Cell g_i_upgrade002
Lightsaber Upgrades:
Beschreibung: Code:
{ce 01}Discharge Energy Cell u_l_cell_01
{ce 02}Diatium Energy Cell u_l_cell_02
{ce 03}Ion Energy Cell u_l_cell_03
{ce 04}Telgorn Jolt Cell Mark I u_l_cell_04
{ce 05}Improved Discharge Energy Cell u_l_cell_05
{ce 06}Improved Diatium Energy Cell u_l_cell_06
{ce 07}Improved Ion Energy Cell u_l_cell_07
{ce 08}Telgorn Jolt Cell Mark II u_l_cell_08
{ce 09}Superior Discharge Energy Cell u_l_cell_09
{ce 10}Superior Diatium Energy Cell u_l_cell_10
{ce 11}Superior Ion Energy Cell u_l_cell_11
{ce 12}Telgorn Jolt Cell Mark III u_l_cell_12
{ce 13}Ultimate Diatium Energy Cell u_l_cell_13
{color 01}Crystal, Blue u_l_colo_01
{color 02}Crystal, Green u_l_colo_02
{color 03}Crystal, Yellow u_l_colo_03
{color 04}Crystal, Red u_l_colo_04
{color 05}Crystal, Violet u_l_colo_05
{color 06}Crystal, Cyan u_l_colo_06
{color 07}Crystal, Silver u_l_colo_07
{color 08}Crystal, Orange u_l_colo_08
{color 09}Crystal, Viridian u_l_colo_09
{color 10 NOT USED}Crystal, Bronze u_l_colo_10
{cr 01}Crystal, Adegan u_l_crys_01
{cr 02}Crystal, Rubat u_l_crys_02
{cr 03}Crystal, Ruusan u_l_crys_03
{cr 04}Crystal, Nextor u_l_crys_04
{cr 05}Crystal, Dragite u_l_crys_05
{cr 06}Crystal, Firkrann u_l_crys_06
{cr 07}Crystal, Phond u_l_crys_07
{cr 08}Crystal, Bondar u_l_crys_08
{cr 09}Crystal, Velmorite u_l_crys_09
{cr 10}Crystal, Sigil u_l_crys_10
{cr 11}Crystal, Jenruax u_l_crys_11
{cr 12}Crystal, Kasha u_l_crys_12
{cr 13}Crystal, Opila u_l_crys_13
{cr 14}Crystal, Eralam u_l_crys_14
{cr 15}Crystal, Stygium u_l_crys_15
{cr 16}Crystal, Damind u_l_crys_16
{cr 17}Crystal, Sapith u_l_crys_17
{cr 18}Crystal, Pontite u_l_crys_18
{cr 19}Crystal, Upari u_l_crys_19
{cr 20}Ultima-pearl u_l_crys_20
{cr 21}Crystal, Solari u_l_crys_21
{cr 22}Lorrdian Gemstone u_l_crys_22
{cr 23}Barab Ore Ingot u_l_crys_23
{cr 24}Ankarres Sapphire u_l_crys_24
{cr 25}Crystal, Kaiburr u_l_crys_25
{cr x21}Crystal, Qixoni u_l_crys_21x
{cr x23}Crystal, Hurrikaine u_l_crys_x23
{em 01}Deflection Emitter u_l_emit_01
{em 02}Disrupting Emitter u_l_emit_02
{em 03}Crude Phobium Emitter u_l_emit_03
{em 04}Fencing Emitter u_l_emit_04
{em 05}Improved Deflection Emitter u_l_emit_05
{em 06}Advanced Disrupting Emitter u_l_emit_06
{em 07}Synthesized Phobium Emitter u_l_emit_07
{em 08}Improved Fencing Emitter u_l_emit_08
{em 09}Expert Deflection Emitter u_l_emit_09
{em 10}Superior Disrupting Emitter u_l_emit_10
{em 11}Phobium Alloy Emitter u_l_emit_11
{em 12}Expert Fencing Emitter u_l_emit_12
{em 13}Refined Phobium Emitter u_l_emit_13
{le 01}Synthesized Kunda Lens u_l_lens_01
{le 02}Dragite Lens u_l_lens_02
{le 03}Synthesized Byrothsis Lens u_l_lens_03
{le 04}Beam Gem Lens u_l_lens_04
{le 05}Vibration Lens u_l_lens_05
{le 06}Pure Kunda Lens u_l_lens_06
{le 07}Adegan Lens u_l_lens_07
{le 08}Pure Byrothsis Lens u_l_lens_08
{le 09}Improved Beam Gem Lens u_l_lens_09
{le 10}Improved Vibration Lens u_l_lens_10
{le 11}Ossus Dueling Lens u_l_lens_11
{le 12}Pontite Lens u_l_lens_12
{le 13}Enhanced Byrothsis Lens u_l_lens_13
Crystal{01_D} qcrystal_1_1
Crystal{01_L} qcrystal_1_3
Crystal{01_N} qcrystal_1_2
Crystal{01_VD} qcrystal_1_0
Crystal{01_VL} qcrystal_1_4
Crystal{02_D} qcrystal_2_1
Crystal{02_L} qcrystal_2_3
Crystal{02_N} qcrystal_2_2
Crystal{02_VD} qcrystal_2_0
Crystal{02_VL} qcrystal_2_4
Crystal{03_D} qcrystal_3_1
Crystal{03_L} qcrystal_3_3
Crystal{03_N} qcrystal_3_2
Crystal{03_VD} qcrystal_3_0
Crystal{03_VL} qcrystal_3_4
Crystal{04_D} qcrystal_4_1
Crystal{04_L} qcrystal_4_3
Crystal{04_N} qcrystal_4_2
Crystal{04_VD} qcrystal_4_0
Crystal{04_VL} qcrystal_4_4
Crystal{05_D} qcrystal_5_1
Crystal{05_L} qcrystal_5_3
Crystal{05_N} qcrystal_5_2
Crystal{05_VD} qcrystal_5_0
Crystal{05_VL} qcrystal_5_4
Crystal{06_D} qcrystal_6_1
Crystal{06_L} qcrystal_6_3
Crystal{06_N} qcrystal_6_2
Crystal{06_VD} qcrystal_6_0
Crystal{06_VL} qcrystal_6_4
Crystal{07_D} qcrystal_7_1
Crystal{07_L} qcrystal_7_3
Crystal{07_N} qcrystal_7_2
Crystal{07_VD} qcrystal_7_0
Crystal{07_VL} qcrystal_7_4
Crystal{08_D} qcrystal_8_1
Crystal{08_L} qcrystal_8_3
Crystal{08_N} qcrystal_8_2
Crystal{08_VD} qcrystal_8_0
Crystal{08_VL} qcrystal_8_4
Crystal{09_D} qcrystal_9_1
Crystal{09_L} qcrystal_9_3
Crystal{09_N} qcrystal_9_2
Crystal{09_VD} qcrystal_9_0
Crystal{09_VL} qcrystal_9_4
Lightsaber Emitter Fixture lspart02
Lightsaber Energy Cell Fixture lspart01
Lightsaber Focusing Lens Fixture lspart03
Melee Upgrades:
Beschreibung: Code:
{ed 01}Mild Devaronian Edge u_m_edge_01
{ed 02}Basic Ionite Edge u_m_edge_02
{ed 03}Basic Mullinine Edge u_m_edge_03
{ed 04}Basic Neutronium Edge u_m_edge_04
{ed 05}Moderate Devaronian Edge u_m_edge_05
{ed 06}Improved Ionite Edge u_m_edge_06
{ed 07}Improved Mullinine Edge u_m_edge_07
{ed 08}Improved Neutronium Edge u_m_edge_08
{ed 09}Severe Devaronian Edge u_m_edge_09
{ed 10}Superior Ionite Edge u_m_edge_10
{ed 11}Superior Mullinine Edge u_m_edge_11
{ed 12}Superior Neutronium Edge u_m_edge_12
{ed 13}Deadly Devaronian Edge u_m_edge_13
{ed 14}Quadranium Edge u_m_edge_14
{ed 15}Ostrine Edge u_m_edge_15
{gr 01}Agrinium Grip u_m_grip_01
{gr 02}Contoured Grip u_m_grip_02
{gr 03}Zabrak Grip u_m_grip_03
{gr 04}Basket Hilt u_m_grip_04
{gr 05}Nagai Grip u_m_grip_05
{gr 06}Advanced Agrinium Grip u_m_grip_06
{gr 07}Advanced Contoured Grip u_m_grip_07
{gr 08}Advanced Zabrak Grip u_m_grip_08
{gr 09}Advanced Basket Hilt u_m_grip_09
{gr 10}Advanced Nagai Grip u_m_grip_10
{gr 11}Superior Agrinium Grip u_m_grip_11
{gr 12}Superior Contoured Grip u_m_grip_12
{gr 13}Superior Zabrak Grip u_m_grip_13
{gr 14}Superior Basket Hilt u_m_grip_14
{gr 15}Superior Nagai Grip u_m_grip_15
{mc 01}Ion Cell u_m_cell_01
{mc 02}Vibration Cell u_m_cell_02
{mc 03}Enhanced Energy Cell u_m_cell_03
{mc 04}Sonic Discharge Cell u_m_cell_04
{mc 05}Ion Cell Mark II u_m_cell_05
{mc 06}Vibration Cell Mark II u_m_cell_06
{mc 07}Enhanced Energy Cell Mark II u_m_cell_07
{mc 08}Sonic Discharge Cell Mark II u_m_cell_08
{mc 09}Ion Cell Mark III u_m_cell_09
{mc 10}Vibration Cell Mark III u_m_cell_10
{mc 11}Enhanced Energy Cell Mark III u_m_cell_11
{mc 12}Sonic Discharge Cell Mark III u_m_cell_12
{mc 13}Ion Cell Mark IV u_m_cell_13
{mc 14}Vibration Cell Mark IV u_m_cell_14
{mc 15}Enhanced Energy Cell Mark IV u_m_cell_15
Mesh Underlay g_i_upgrade006

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Dieses Video zu KotOR 2 schon gesehen?

Cheats richtig verwenden Teil 3

von: OllyHart / 19.12.2008 um 10:41

Ranged Upgrades:
Beschreibung: Code:
{fc 01}Broadening Chamber Mark I u_r_firi_01
{fc 02}Amplifying Chamber Mark I u_r_firi_02
{fc 03}Precision Chamber Mark I u_r_firi_03
{fc 04}Beam Splitter Mark I u_r_firi_04
{fc 05}Mandalorian Chamber Mark I u_r_firi_05
{fc 06}Broadened Chamber Mark II u_r_firi_06
{fc 07}Amplifying Chamber Mark II u_r_firi_07
{fc 08}Precision Chamber Mark II u_r_firi_08
{fc 09}Beam Splitter Mark II u_r_firi_09
{fc 10}Mandalorian Chamber Mark II u_r_firi_10
{fc 11}Broadened Chamber Mark III u_r_firi_11
{fc 12}Amplifying Chamber Mark III u_r_firi_12
{fc 13}Precision Chamber Mark III u_r_firi_13
{fc 14}Beam Splitter Mark III u_r_firi_14
{fc 15}Mandalorian Chamber Mark III u_r_firi_15
{pp 01}Ion Charger Mark I u_r_powe_01
{pp 02}Power Pulsator Mark I u_r_powe_02
{pp 03}Basic Rylith Power Cell u_r_powe_03
{pp 04}Ion Charger Mark II u_r_powe_04
{pp 05}Power Pulsator Mark II u_r_powe_05
{pp 06}Standard Rylith Power Cell u_r_powe_06
{pp 07}Ion Charger Mark III u_r_powe_07
{pp 08}Power Pulsator Mark III u_r_powe_08
{pp 09}Advanced Rylith Power Cell u_r_powe_09
{pp 10}Ion Charger Mark IV u_r_powe_10
{pp 11}Power Pulsator Mark IV u_r_powe_11
{pp 12}Superior Rylith Power Cell u_r_powe_12
{pp 13}Ion Charger Mark V u_r_powe_13
{pp 14}Power Pulsator Mark V u_r_powe_14
{pp 15}Pure Rylith Power Cell u_r_powe_15
{sc 01}Pinpoint Scope Mark I u_r_targ_01
{sc 02}Accuracy Scope Mark I u_r_targ_02
{sc 03}Targeting Scope Mark I u_r_targ_03
{sc 04}Crippling Scope Mark I u_r_targ_04
{sc 05}Pinpoint Scope Mark II u_r_targ_05
{sc 06}Accuracy Scope Mark II u_r_targ_06
{sc 07}Targeting Scope Mark II u_r_targ_07
{sc 08}Crippling Scope Mark II u_r_targ_08
{sc 09}Pinpoint Scope Mark III u_r_targ_09
{sc 10}Accuracy Scope Mark III u_r_targ_10
{sc 11}Targeting Scope Mark III u_r_targ_11
{sc 12}Crippling Scope Mark III u_r_targ_12
{sc 13}Pinpoint Scope Mark IV u_r_targ_13
{sc 14}Accuracy Scope Mark IV u_r_targ_14
{sc 15}Targeting Scope Mark IV u_r_targ_15
Scope g_i_upgrade001
Vibration Cell g_i_upgrade007
Weapons:
Blaster Rifles:
Beschreibung: Code:
{01}Blaster Carbine w_brifle_01
{02}Ion Carbine w_brifle_02
{03}Sonic Carbine w_brifle_03
{04}Blaster Rifle w_brifle_04
{05}Bowcaster w_brifle_05
{06}Repeating Blaster Carbine w_brifle_06
{07}Ion Rifle w_brifle_07
{08}Disruptor Carbine w_brifle_08
{09}Sonic Rifle w_brifle_09
{10}Repeating Blaster Rifle w_brifle_10
{11}War Bowcaster w_brifle_11
{12}Arkanian Blaster Rifle w_brifle_12
{13}Disruptor Rifle w_brifle_13
{14}Argazdan Riot Buster w_brifle_14
{15}Bothan Droid Disruptor w_brifle_15
{16}Combat Enforcer w_brifle_16
{17}Heavy Repeating Carbine w_brifle_17
{18}Plasma Projector w_brifle_18
{19}Mandalorian Assault Rifle w_brifle_19
{20}Verpine Droid Disruptor w_brifle_20
{21}Ceremonial Bowcaster w_brifle_21
{22}Heavy Repeating Rifle w_brifle_22
{23}Charric w_brifle_23
{24}Zabrak Blaster Carbine w_brifle_24
{25}Slavemaster Stun Carbine w_brifle_25
{26}Onderon Repeating Carbine w_brifle_26
{27}Sonic Disruptor w_brifle_27
{28}Mandalorian Heavy Repeater w_brifle_28
{29}Verpine Droid Disintegrator w_brifle_29
{30}Zersium Rifle w_brifle_30
{hk47 01}Droid Assasin\'s Rifle d_hk47_01
{hk47 01}Droid Aufprallschutz D_hk47_02
{hk47 01}Droid Killermodul D_hk47_03
{hk47 01}Droid Kondensatorrüstung d_hk47_04
{01}Blaster Pistol w_blaste_01
{02}Ion Blaster w_blaste_02
{03}Field Survival Pistol w_blaste_03
{04}Sonic Pistol w_blaste_04
{05}Disruptor Pistol w_blaste_05
{06}Heavy Blaster w_blaste_06
{07}Scout Enforcer w_blaste_07
{08}Systech Aural Blaster w_blaste_08
{09}Republic Blaster w_blaste_09
{10}Aratech Droid Oxidizer w_blaste_10
{11}Arkanian Heavy Pistol w_blaste_11
{12}Mandalorian Blaster w_blaste_12
{13}Systech Static Blaster w_blaste_13
{14}Arkanian Sonic Blaster w_blaste_14
{15}Sith Disruptor w_blaste_15
{16}Mandalorian Heavy Blaster w_blaste_16
{17}Heavy Sonic Blaster w_blaste_17
{18}Watchman Blaster w_blaste_18
{19}Zabrak Blaster Pistol w_blaste_19
{20}Mandalorian Ripper w_blaste_20
{21}Aratech Ionmaster w_blaste_21
{22}Onasi Blaster w_blaste_22
{23}Dashade Sonic Blaster w_blaste_23
{24}Zabrak Heavy Blaster w_blaste_24
{25}Systech Electric Blaster w_blaste_25
{26}Micro-Pulse Blaster w_blaste_26
{27}Elite Watchman Blaster w_blaste_27
{28}Mandalorian Disintegrator w_blaste_28
{29}Dashade Sonic Disruptor w_blaste_29
{30}Freedon Nadd\'s Blaster w_blaste_30
{Special}Drink In Hand w_drink_01
{Special}Empty Handw_emptyhnd_01
{Special}Pazaak Cards In Handw_pazaak_01
{x05}Luxa\'s Disruptorw_blaste_x05
{x20}Remote\'s Blasterw_blaste_x20
KillBlaster killblaster
Mining Laser mininglaser
Grenades:
Beschreibung: Code:
Adhesive Grenade g_w_adhsvgren001
Concussion Grenade g_w_stungren01
CryoBan Grenade g_w_cryobgren001
Frag Grenade g_w_fraggren01
Ion Grenade g_w_iongren01
Minor Sonic Detonator g_w_sonicdet01
Plasma Grenade g_w_firegren001
Poison Grenade g_w_poisngren01
Sonic Detonator g_w_sonicdet02
Sonic Grenade g_w_sonicgren01
Thermal Detonator g_w_thermldet01
Melee:
Beschreibung: Code:
{01}Short Sword w_melee_01
{02}Long Sword w_melee_02
{03}Energy Baton w_melee_03
{04}Quarterstaff w_melee_04
{05}Vibroblade w_melee_05
{06}Vibrosword w_melee_06
{07}Double-Bladed Sword w_melee_07
{08}Exchange Negotiator w_melee_08
{09}Gamorrean War Axe w_melee_09
{10}Zabrak Vibroblade w_melee_10
{11}Rodian Blade w_melee_11
{12}Sith War Sword w_melee_12
{13}Trandoshan Sword w_melee_13
{14}Force Pike w_melee_14
{15}Vibro Double-Blade w_melee_15
{16}Gamorrean Cleaver w_melee_16
{17}Rodian Death Blade w_melee_17
{18}Gand Silencer w_melee_18
{19}Ryyk Blade w_melee_19
{20}Trandoshan Double-Blade w_melee_20
{21}Echani Vibrosword w_melee_21
{22}Sith Tremor Sword w_melee_22
{23}Gand Shockstaff w_melee_23
{24}Shyarn w_melee_24
{25}Arg\'garok w_melee_25
{26}Geonosian Electro-Staff w_melee_26
{27}Tehk\'la Blade w_melee_27
{28}Zhaboka w_melee_28
{29}Gand Discharger w_melee_29
{30}Freyyr\'s Warblade w_melee_30
{x01}Handmaiden\'s Staff w_melee_x01
{x02}Twi\'lek Spinning Blade w_melee_x02
{x03}Twi\'lek Spinning Blade w_melee_x03
{x12}Ludo Kressh\'s War Sword w_melee_x12
Dark Jedi Lightsaber g_w_drkjdisbr001
Double-Bladed Lightsaber g1_w_dblsbr001
Double-Bladed Lightsaber g1_w_dblsbr002
Double-Bladed Lightsaber g_w_dblsbr001 (Blue)
Double-Bladed Lightsaber g_w_dblsbr002 (Red)
Double-Bladed Lightsaber g_w_dblsbr003 (Green)
Double-Bladed Lightsaber g_w_dblsbr004 (Yellow)
Double-Bladed Lightsaber g_w_dblsbr005 (Purple)
Double-Bladed Lightsaber g_w_dblsbr007 (Bronze)
Double-Bladed Lightsaber g_w_dblsbr008 (Orange)
Double-Bladed Lightsaber g_w_dblsbr009 (Silver)
Double-Bladed Lightsaber g_w_dblsbr010 (White)
Double-Bladed Lightsaber g_w_dblsbr011 (Viridian)
Double-Bladed Lightsaber g_w_drkjdisbr002
Freedon Nadd\'s Short Lightsaber w_sls_x02
Lightsaber g1_w_lghtsbr01
Lightsaber g1_w_lghtsbr02
Lightsaber g_w_lghtsbr01 (Blue)
Lightsaber g_w_lghtsbr02 (Red)
Lightsaber g_w_lghtsbr03 (Green)
Lightsaber g_w_lghtsbr04 (Yellow)
Lightsaber g_w_lghtsbr05 (Purple)
Lightsaber g_w_lghtsbr07 (Bronze)
Lightsaber g_w_lghtsbr08 (Orange)
Lightsaber g_w_lghtsbr09 (Silver)
Lightsaber g_w_lghtsbr10 (White)
Lightsaber g_w_lghtsbr11 (Viridian)
Short Lightsaber g1_w_shortsbr01
Short Lightsaber g1_w_shortsbr02
Short Lightsaber g_w_shortsbr01 (Blue)
Short Lightsaber g_w_shortsbr02 (Red)
Short Lightsaber g_w_shortsbr03 (Green)
Short Lightsaber g_w_shortsbr04 (Yellow)
Short Lightsaber g_w_shortsbr05 (Purple)
Short Lightsaber g_w_shortsbr07 (Bronze)
Short Lightsaber g_w_shortsbr08 (Orange)
Short Lightsaber g_w_shortsbr09 (Silver)
Short Lightsaber g_w_shortsbr10 (White)
Short Lightsaber g_w_shortsbr11 (Viridian)
Vibrocutter vibrocutter
Visas Marr\'s Lightsaber w_ls_x01
Rockets:
Beschreibung: Code:
Buster Rocket w_rocket_03
Concussion Rocket w_rocket_11
Explosive Rocket w_rocket_01
Ion Rocket w_rocket_10
Kyber Dart w_rocket_04
Paralysis Dart w_rocket_09
Piercing Dart w_rocket_08
Plasma Rocket w_rocket_05
Poison Dart w_rocket_07
Poison Rocket w_rocket_06
Tranquilizer Dart w_rocket_02
Armor:
Beschreibung: Code:
{hvy 01}Battle Armor a_heavy_01
{hvy 02}Heavy Battle Armor a_heavy_02
{hvy 03}Echani Heavy Armor a_heavy_03
{hvy 04}Durasteel Heavy Armor a_heavy_04
{hvy 05}Powered Battle Armor a_heavy_05
{hvy 06}Flex Heavy Armor a_heavy_06
{hvy 07}Mandalorian Battle Armor a_heavy_07
{hvy 08}Mandalorian Heavy Armor a_heavy_08
{hvy 09}Verpine Zal Alloy Mesh a_heavy_09
{hvy 10}Mandalorian Assault Armor a_heavy_10
{hvy 11}Corellian Powersuit a_heavy_11
{hvy 12}M\'uhk\'gfa a_heavy_12
{hvy 13}Iotran Braceman Armor a_heavy_13
{hvy 14}Felenar Armor a_heavy_14
{hvy 15}Matrix Armor a_heavy_15
{hvy x01}Mandalore\'s Armor a_heavy_x01
{light 01}Light Combat Suit a_light_01
{light 02}Combat Suit a_light_02
{light 03}Heavy Combat Suit a_light_03
{light 04}Mandalorian Combat Suit a_light_04
{light 05}Zabrak Combat Suit a_light_05
{light 06}Bonadan Alloy Heavy Suit a_light_06
{light 07}Echani Light Armor a_light_07
{light 08}Massassi Ceremonial Armor a_light_08
{light 09}Mandalorian Heavy Suit a_light_09
{light 10}Zabrak Battle Armor a_light_10
{light 11}Ubese Environmental Suit a_light_11
{light 12}Echani Shield Suit a_light_12
{light 13}Reinforced Fiber Armor a_light_13
{light 14}Zabrak Field Armor a_light_14
{light 15}Ulic Qel Droma\'s Mesh Suit a_light_15
{light x08}Electromesh Suit a_light_x08
{med 01}Military Suit a_medium_01
{med 02}Light Battle Armor a_medium_02
{med 03}Echani Battle Armor a_medium_03
{med 04}Cinnagar War Suit a_medium_04
{med 05}Sith Battle Suit a_medium_05
{med 06}Bronzium Light Battle Armor a_medium_06
{med 07}Verpine Fiber Mesh a_medium_07
{med 08}Krath Heavy Armor a_medium_08
{med 09}Powered Light Battle Armor a_medium_09
{med 10}Krath Holy Battle Suit a_medium_10
{med 11}Exar Kun\'s Light Battle Suit a_medium_11
{med 12}Heavy Cinnagar War Suit a_medium_12
{med 13}Verpine Fiber Ultramesh a_medium_13
{med 14}Electromesh Armor a_medium_14
{med 15}Jamoh Hogra\'s Battle Armor a_medium_15
Armored Flight Suit g_a_armrdfsuit
Khoonda Militia Armor a_khoonda
Clothing:
Beschreibung: Code:
{light x02}Atton\'s Ribbed Jacket a_light_x02
{light x09}Mira\'s Ballistic Mesh Jacket a_light_x09
Clothing g_a_clothes01
Clothing {Variant 01} g_a_clothes07
Clothing {Variant 02} g_a_clothes02
Clothing {Variant 03} g_a_clothes03
Clothing {Variant 04} g_a_clothes04
Clothing {Variant 05} g_a_clothes05
Clothing {Variant 06} g_a_clothes06
Clothing {Variant 07} g_a_clothes08
Clothing {Variant 08} g_a_clothes09
Clothing {Variant 09} g_a_clothes010
Clothing {Variant 11} g_a_clothes012
Clothing {Variant Czerka} g_a_clothes011
Dancer\'s Outfit g_danceroutfit
Miner Uniform mineruniform

Für folgende Codes könnt ihr "giveitem" weglassen: addlevel -> Levelaufstieg addlightsidex adddarksidex [ersetzt das x durch die Punkteanzahl die ihr zur guten bzw. bösen Seite hinzufügen wollt] invulnerability -> Unverwundbarkeit Vorsicht! Wenn ihr Cheats benutzt wird das über eurem Spielstand angezeigt. Überlegt also vorher gut.

1 von 1 Lesern fanden diesen Beitrag hilfreich. Was denkst du?

lol zu viele Cheats aber hilfreich

27. Dezember 2012 um 00:08 von Dog_the_boss melden


Neuer Cheat Credits

von: obiwan / 30.03.2008 um 23:51

Ich hab rausgefunden dass mann bei

givecredits xxx

nicht nur eine Zahl bis 100 einsetzen kann. Es gehen auch Zahlen wie z.B.

40000000

30000

900000

10000000000

Aber es müssen Zahlen sein, die mit einer 1, 2, 3, 4, 5, 6, 7, 8 oder 9 anfangen und hintendran nur noch Nullen haben.

Es geht z.B. nicht:

4158

7391

Aber nicht wundern, wenn ihr auf Items geht und dann nur eine Hunderter Zahl da steht. Dass ist nur so, weil die Zahl da nicht hinpasst.

Ist dieser Beitrag hilfreich?


Atris

von: Menki / 29.01.2009 um 17:04

Wenn ihr den Wert "CurSithLord", in der "swkotor2.ini", auf 1 stellt seht ihr Atris als eine Sith im Hauptmenü. Ursprünglich sollte man auch im Endkampf gegen sie kämpfen, doch das hat man aus dem Spiel geschnitten. Übergeblieben ist nur noch das Model und die Einstellung für das Hauptmenü. Außerdem gibt es noch die folgenden Werte:

  • 0=Darth Sion
  • 2=Darth Nihilus
  • 3=Darth Traya(Kreia)
  • 4=Euer Spieler Character

ab dem Wert 5 geht geht es von vorne los, das heißt zuerst mit Sion dann Atris etc.

0 von 1 Lesern fanden diesen Beitrag hilfreich. Was denkst du?

kann mann dann auch wen mann das macht gegen sie Kämpfen?

27. Dezember 2012 um 00:10 von Dog_the_boss melden


Cheat-Konsole für Windows 7

von: General-Grievous / 09.09.2011 um 18:09

Wie viele Wissen geht die Konsole angelbich nicht auf Windows 7. Doch das liegt daran dass ihr nur den normalen .ini bearbeitet der im Ordner ist. Um es auch auf Windows 7 zu machen müsst ihr in euren Knights of Old Republik Ordner und dann klickt ihr auf Kompatibilitätsdateien. Dann werdet ihr ein swkotor2.ini sehen. Dieses müsst ihr dann editieren und EnableCheats=1 unter Game Options einfügen. Dieses swkotor2.ini könnt ihr ganz normal speichern.

2 von 2 Lesern fanden diesen Beitrag hilfreich. Was denkst du?

Es funktioniert bei mir aber wenn ich jetzt Cheat wie "giveitem a-robe-" hinschreibe, bekomme ich nur Granaten.

19. Februar 2014 um 19:56 von SirLeopold melden

Man kann die Kotor2.ini auch auf den Desktop kopieren dann EnableCheats=1 einzufügen und dann die Kotor2.ini im Kotor2 ordner löschen und dann die Koto2.ini im Desktop in den Kotor2 ordner kopiren und muss die Adminrechte bestätigen

07. Februar 2014 um 10:46 von waesned_jr melden


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