Command & Conquer - Renegade: Änderungen in den INI-Dateien

Tipps und Tricks

von: scater / 01.04.2002 um 19:49

Falls Ihr alle Karten im Skirmish (Multiplayer Practice) Modus spielen

wollt, geht einfach in das Renegade/Data Verzeichnis und öffnet die

"svrcfg_skirmish.ini" Datei. Hier könnt ihr folgendes ändern:

TimeLimitMinutes=0 /setzt Spielzeit auf unendlich

RadarMode=2 /Radar-Modus, 0=aus, 1=zeigt Freunde an, 2=zeigt Feinde an

SpawnWeapons=yes /erzeugt Waffen im Spielfeld

IsFriendlyFirePermitted=yes /eure Bots können gekillt werden

StartingCredits=99999 / Startgeld erhöhen

MapName00=C&C_Under.mix

MapName01=C&C_Canyon.mix

MapName02=C&C_City.mix

MapName03=C&C_Complex.mix

MapName04=C&C_Field.mix

MapName05=C&C_Hourglass.mix

MapName06=C&C_Islands.mix

MapName07=C&C_Mesa.mix

MapName08=C&C_Under.mix

MapName09=C&C_Volcano.mix

Einfach die obrigen MapName Befehle eingeben und ihr könnt alle

Multiplayerkarten als Skirmish spielen.

(Ihr startet in der alten C&C_Under Karte, aber nachdem ihr gewinnt oder

eure Basis mit Ion Strikes zerbombt habt wechselt ihr zu "MapName01".

Ändert den Eintrag "MapName01=C&C_Canyon.mix" zu "MapName01=C&C_Volcano.mix"

wenn Ihr sofort nach der Ersten Karte "Volcano" spielen wollt.)

"MapName00=C&C_Under" muss in der "svrcfg_skirmish.ini" zu finden sein,

oder es wird keine neue Karte geladen.

Ihr könnt übrigens auch Single Player Missionen als Skirmish starten (mit

manchmal recht seltsamen Folgen). Ihr findet die Levelnamen im Data Verzeichnis

(M01.mix oder 00Tutorial.mix zu Beispiel).

1 von 3 Lesern fanden diesen Beitrag hilfreich. Was denkst du?

bei mir auch nicht... was heißt, einmal war sie da, als ich es zum ersten mal installiert hab, aber now isse fort

28. Oktober 2013 um 17:07 von playforwar6 melden

bei mir gibt es keine svrcfg_skirmish.ini ,was soll ich da dann machen ????

01. Mai 2010 um 08:31 von Goldimus melden


Nuklearkanone

von: 19BadBoy95 / 17.05.2003 um 11:13

Wenn ihr eine Nuklearkanone haben wollt, dann macht folgendes:

Erstellt einen neuen Ordner namens "NukeKano". Jetzt öffnet einen Editor und schreibt das untereinander auf:

nukespawn.kanon.mix

nukespawn.nod.mix

nukespawn.gdi.mix

nukespawn.sail.mix

startpower_1000.mix (könnt ihr bis auf 5000 stellen)

Kanonspawn.nod.gdi.mix

havoc_hotwire.gdi.mix

sakura_techniker.nod.mix

Nun speichert ihr diesen Text und zieht in in den Ordner, den ihr erstellt habt. Startet das Spiel - nun könnt ihr im Multiplayer Modus am Kaufterminal Havoc oder Hotwire mit einer NukeKanon kaufen. Bei NOD könnt ihr mit Spakura oder mit Techniker die Waffe nutzen.

0 von 1 Lesern fanden diesen Beitrag hilfreich. Was denkst du?

es wird nicht gesagt wie editor datei heißen soll

05. April 2008 um 15:43 von Rotertee melden


Modifikation

von: zoll / 06.06.2003 um 18:49

Erstellt eine Textdatei mit dem Namen cnc_cdrop130.txt und kopiert alles, was unten steht, in die Text-Datei. Diese datei muss in den Order Renegade/Data rein - sonst funktioniert es nicht. Dadurch bekommt ihr massig Waffen, Gesundheit und Verteidigung auf allen Multiplayermaps.

-1 Create_Object, 1, "V_NOD_cargop_sm"

-1 Play_Animation, 1, "V_NOD_cargop_sm.M_cargo-drop_sm", 0

-1 Play_Audio, "C130_IDLE_02", 1, "Cargo"

-360 Destroy_Object, 1

-1 Attach_To_Bone, 3, 1, "Cargo"

-180 Attach_To_Bone, 3, -1, "Cargo"

;Units -------------------------------------------------

-300 Create_Real_Object, 6, "POW_Medal_Health"

-300 Create_Real_Object, 6, "POW_Medal_Health"

-300 Create_Real_Object, 6, "POW_Medal_Health"

-300 Create_Real_Object, 6, "POW_Medal_Health"

-300 Create_Real_Object, 6, "POW_Medal_Health"

-300 Create_Real_Object, 6, "POW_Medal_Health"

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-300 Create_Real_Object, 6, "POW_Medal_Health"

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-300 Create_Real_Object, 6, "POW_Medal_Health"

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-300 Create_Real_Object, 6, "POW_Medal_Health"

-300 Create_Real_Object, 6, "POW_Medal_Health"

-300 Create_Real_Object, 6, "POW_Medal_Health"

-300 Create_Real_Object, 6, "POW_Medal_Health"

-300 Create_Real_Object, 6, "POW_Medal_Health"

-300 Create_Real_Object, 6, "POW_Medal_Health"

-300 Create_Real_Object, 6, "POW_Medal_Health"

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-300 Create_Real_Object, 6, "POW_Medal_Health"

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-300 Create_Real_Object, 6, "POW_Medal_Health"

-300 Create_Real_Object, 6, "POW_Medal_Health"

-300 Create_Real_Object, 6, "POW_Medal_Health"

-300 Create_Real_Object, 6, "POW_Medal_Health"

-300 Create_Real_Object, 6, "POW_Medal_Health"

-300 Create_Real_Object, 6, "POW_Medal_Health"

-300 Create_Real_Object, 6, "POW_Medal_Health"

-300 Create_Real_Object, 6, "POW_Medal_Health"

-300 Create_Real_Object, 6, "POW_Medal_Health"

-300 Create_Real_Object, 6, "POW_Medal_Health"

-300 Create_Real_Object, 6, "POW_Medal_Health"

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-300 Create_Real_Object, 6, "POW_Medal_Health"

-300 Create_Real_Object, 6, "POW_Medal_Health"

-300 Create_Real_Object, 6, "POW_Medal_Health"

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-300 Create_Real_Object, 6, "POW_Medal_Health"

-300 Create_Real_Object, 6, "POW_Medal_Health"

-300 Create_Real_Object, 6, "POW_Medal_Health"

-300 Create_Real_Object, 6, "POW_Medal_Health"

-300 Create_Real_Object, 6, "POW_Medal_Health"

-300 Create_Real_Object, 6, "POW_Medal_Health"

-300 Create_Real_Object, 6, "POW_Medal_Health"

-300 Create_Real_Object, 6, "POW_Medal_Health"

-300 Create_Real_Object, 6, "POW_Medal_Health"

-300 Create_Real_Object, 6, "POW_Medal_Health"

-300 Create_Real_Object, 6, "POW_Medal_Health"

-300 Create_Real_Object, 6, "POW_Medal_Health"

-300 Create_Real_Object, 6, "POW_Medal_Health"

-300 Create_Real_Object, 6, "POW_Medal_Health"

-300 Create_Real_Object, 6, "POW_Medal_Health"

-300 Create_Real_Object, 6, "POW_Medal_Health"

-300 Create_Real_Object, 6, "POW_Medal_Health"

-300 Create_Real_Object, 6, "POW_Medal_Health"

-300 Create_Real_Object, 6, "POW_Medal_Health"

-300 Create_Real_Object, 6, "POW_Medal_Health"

-300 Create_Real_Object, 6, "POW_Medal_Health"

-300 Create_Real_Object, 6, "POW_Medal_Health"

-300 Create_Real_Object, 6, "POW_Medal_Health"

-300 Create_Real_Object, 6, "POW_Medal_Health"

-300 Create_Real_Object, 6, "POW_Medal_Health"

-300 Create_Real_Object, 6, "POW_Medal_Health"

-300 Create_Real_Object, 6, "POW_Medal_Health"

-300 Create_Real_Object, 6, "POW_Medal_Health"

-300 Create_Real_Object, 6, "POW_Medal_Health"

-300 Create_Real_Object, 6, "POW_Medal_Health"

-300 Create_Real_Object, 6, "POW_Medal_Health"

-300 Create_Real_Object, 6, "POW_Medal_Health"

-300 Create_Real_Object, 6, "POW_Medal_Health"

-300 Create_Real_Object, 6, "POW_Medal_Health"

-300 Create_Real_Object, 6, "POW_Medal_Health"

-300 Create_Real_Object, 6, "POW_Medal_Health"

-300 Create_Real_Object, 6, "POW_Medal_Health"

-300 Create_Real_Object, 6, "POW_Medal_Health"

-300 Create_Real_Object, 6, "POW_Medal_Health"

-300 Create_Real_Object, 6, "POW_Medal_Health"

-300 Create_Real_Object, 6, "POW_Medal_Health"

-300 Create_Real_Object, 6, "POW_Medal_Health"

-300 Create_Real_Object, 6, "POW_Medal_Health"

-300 Create_Real_Object, 6, "POW_Medal_Health"

-300 Create_Real_Object, 6, "POW_Medal_Health"

-300 Create_Real_Object, 6, "POW_Medal_Health"

-300 Create_Real_Object, 6, "POW_Medal_Health"

-300 Create_Real_Object, 6, "POW_Medal_Health"

-300 Create_Real_Object, 6, "POW_Medal_Health"

-300 Create_Real_Object, 6, "POW_Medal_Health"

-300 Create_Real_Object, 6, "POW_Medal_Health"

-300 Create_Real_Object, 6, "POW_Medal_Health"

-300 Create_Real_Object, 6, "POW_Medal_Health"

-300 Create_Real_Object, 6, "POW_Medal_Health"

-300 Create_Real_Object, 6, "POW_Medal_Health"

-300 Create_Real_Object, 6, "POW_Medal_Health"

-300 Create_Real_Object, 6, "POW_Medal_Health"

-300 Create_Real_Object, 6, "POW_Medal_Health"

-300 Create_Real_Object, 6, "POW_Medal_Health"

-300 Create_Real_Object, 6, "POW_Medal_Health"

-300 Create_Real_Object, -300 Create_Real_Object, 6, "POW_Medal_Health"

-300 Create_Real_Object, 6, "POW_Medal_Health"

-300 Create_Real_Object, 6, "POW_Medal_Health"

-300 Create_Real_Object, 6, "POW_Medal_Health"

-300 Create_Real_Object, 6, "POW_Medal_Health"

-300 Create_Real_Object, 6, "POW_Medal_Health"

-300 Create_Real_Object, 6, "POW_Medal_Health"

-300 Create_Real_Object, 6, "POW_Medal_Health"

-300 Create_Real_Object, 6, "POW_Medal_Health"

-300 Create_Real_Object, 6, "POW_Medal_Health"

-300 Create_Real_Object, 6, "POW_Medal_Health"

-300 Create_Real_Object, 6, "POW_Medal_Health"

-300 Create_Real_Object, 6, "POW_Medal_Health"

-300 Create_Real_Object, 6, "POW_Medal_Health"

-300 Create_Real_Object, 6, "POW_Medal_Health"

-300 Create_Real_Object, 6, "POW_Medal_Health"

-300 Create_Real_Object, 6, "POW_Medal_Health"

-300 Create_Real_Object, 6, "POW_Medal_Health"

-300 Create_Real_Object, 6, "POW_Medal_Health"

-300 Create_Real_Object, 6, "POW_Medal_Health"

-300 Create_Real_Object, 6, "POW_Medal_Health"

-300 Create_Real_Object, 6, "POW_Medal_Health"

-300 Create_Real_Object, 6, "POW_Medal_Health"

-300 Create_Real_Object, 6, "POW_Medal_Health"

-300 Create_Real_Object, 6, "POW_Medal_Health"

-300 Create_Real_Object, 6, "POW_Medal_Health"

-300 Create_Real_Object, 6, "POW_Medal_Health"

-300 Create_Real_Object, 6, "POW_Medal_Health"

-300 Create_Real_Object, 6, "POW_Medal_Health"

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-300 Create_Real_Object, 6, "POW_Medal_Health"

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-300 Create_Real_Object, 6, "POW_Medal_Health"

-300 Create_Real_Object, 6, "POW_Medal_Health"

-300 Create_Real_Object, 6, "POW_Medal_Health"

-300 Create_Real_Object, 6, "POW_Medal_Health"

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-300 Create_Real_Object, 6, "POW_Medal_Health"

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-300 Create_Real_Object, 6, "POW_Medal_Health"

-300 Create_Real_Object, 6, "POW_Medal_Health"

-300 Create_Real_Object, 6, "POW_Medal_Health"

-300 Create_Real_Object, 6, "POW_Medal_Health"

-300 Create_Real_Object, 6, "POW_Medal_Health"

-300 Create_Real_Object, 6, "POW_Medal_Health"

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-300 Create_Real_Object, 6, "POW_Medal_Health"

-300 Create_Real_Object, 6, "POW_Medal_Health"

-300 Create_Real_Object, 6, "POW_Medal_Health"

-300 Create_Real_Object, 6, "POW_Medal_Health"

-300 Create_Real_Object, 6, "POW_Medal_Health"

-300 Create_Real_Object, 6, "POW_Medal_Health"

-300 Create_Real_Object, 6, "POW_Medal_Health"

-300 Create_Real_Object, 6, "POW_Medal_Health"

-300 Create_Real_Object, 6, "POW_Medal_Health"

-300 Create_Real_Object, 6, "POW_Medal_Health"

-300 Create_Real_Object, 6, "POW_Medal_Health"

-300 Create_Real_Object, 6, "POW_Medal_Health"

-300 Create_Real_Object, 6, "POW_Medal_Health"

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-300 Create_Real_Object, 6, "POW_Medal_Health"

-300 Create_Real_Object, 6, "POW_Medal_Health"

-300 Create_Real_Object, 6, "POW_Medal_Health"

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-300 Create_Real_Object, 6, "POW_Medal_Health"

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-300 Create_Real_Object, 7, "POW_Medal_Armor"

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-300 Create_Real_Object, 7, "POW_Medal_Armor"

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-300 Create_Real_Object, 7, "POW_Medal_Armor"

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-300 Create_Real_Object, 7, "POW_Medal_Armor"

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-300 Create_Real_Object, 7, "POW_Medal_Armor"

-300 Create_Real_Object, 7, "POW_Medal_Armor"

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-300 Create_Real_Object, 7, "POW_Medal_Armor"

-300 Create_Real_Object, 7, "POW_Medal_Armor"

-300 Create_Real_Object, 7, "POW_Medal_Armor"

-300 Create_Real_Object, 7, "POW_Medal_Armor"

-300 Create_Real_Object, 7, "POW_Medal_Armor"

-300 Create_Real_Object, 7, "POW_Medal_Armor"

-300 Create_Real_Object, 7, "POW_Medal_Armor"

-300 Create_Real_Object, 7, "POW_Medal_Armor"

-300 Create_Real_Object, 7, "POW_Medal_Armor"

-300 Create_Real_Object, 7, "POW_Medal_Armor"

-300 Create_Real_Object, 7, "POW_Medal_Armor"

-300 Create_Real_Object, 7, "POW_Medal_Armor"

-300 Create_Real_Object, 7, "POW_Medal_Armor"

-300 Create_Real_Object, 7, "POW_Medal_Armor"

-300 Create_Real_Object, 7, "POW_Medal_Armor"

-300 Create_Real_Object, 7, "POW_Medal_Armor"

-300 Create_Real_Object, 7, "POW_Medal_Armor"

-300 Create_Real_Object, 7, "POW_Medal_Armor"

-300 Create_Real_Object, 7, "POW_Medal_Armor"

-300 Create_Real_Object, 7, "POW_Medal_Armor"

-300 Create_Real_Object, 7, "POW_Medal_Armor"

-300 Create_Real_Object, 7, "POW_Medal_Armor"

-300 Create_Real_Object, 7, "POW_Medal_Armor"

-300 Create_Real_Object, 7, "POW_Medal_Armor"

-300 Create_Real_Object, 7, "POW_Medal_Armor"

-300 Create_Real_Object, 7, "POW_Medal_Armor"

-300 Create_Real_Object, 7, "POW_Medal_Armor"

-300 Create_Real_Object, 7, "POW_Medal_Armor"

-300 Create_Real_Object, 7, "POW_Medal_Armor"

-300 Create_Real_Object, 7, "POW_Medal_Armor"

-300 Create_Real_Object, 7, "POW_Medal_Armor"

-300 Create_Real_Object, 7, "POW_Medal_Armor"

-300 Create_Real_Object, 7, "POW_Medal_Armor"

-300 Create_Real_Object, 7, "POW_Medal_Armor"

-300 Create_Real_Object, 7, "POW_Medal_Armor"

-300 Create_Real_Object, 7, "POW_Medal_Armor"

-300 Create_Real_Object, 7, "POW_Medal_Armor"

-300 Create_Real_Object, 7, "POW_Medal_Armor"

-300 Create_Real_Object, 7, "POW_Medal_Armor"

-300 Create_Real_Object, 7, "POW_Medal_Armor"

-300 Create_Real_Object, 7, "POW_Medal_Armor"

-300 Create_Real_Object, 7, "POW_Medal_Armor"

-300 Create_Real_Object, 7, "POW_Medal_Armor"

-300 Create_Real_Object, 7, "POW_Medal_Armor"

-300 Create_Real_Object, 7, "POW_Medal_Armor"

-300 Create_Real_Object, 7, "POW_Medal_Armor"

-300 Create_Real_Object, 7, "POW_Medal_Armor"

-300 Create_Real_Object, 7, "POW_Medal_Armor"

-300 Create_Real_Object, 7, "POW_Medal_Armor"

-300 Create_Real_Object, 7, "POW_Medal_Armor"

-300 Create_Real_Object, 7, "POW_Medal_Armor"

-300 Create_Real_Object, 7, "POW_Medal_Armor"

-300 Create_Real_Object, 7, "POW_Medal_Armor"

-300 Create_Real_Object, 7, "POW_Medal_Armor"

-300 Create_Real_Object, 7, "POW_Medal_Armor"

-300 Create_Real_Object, 7, "POW_Medal_Armor"

-300 Create_Real_Object, 7, "POW_Medal_Armor"

-300 Create_Real_Object, 7, "POW_Medal_Armor"

-300 Create_Real_Object, 7, "POW_Medal_Armor"

-300 Create_Real_Object, 7, "POW_Medal_Armor"

-300 Create_Real_Object, 7, "POW_Medal_Armor"

-300 Create_Real_Object, 7, "POW_Medal_Armor"

-300 Create_Real_Object, 7, "POW_Medal_Armor"

-300 Create_Real_Object, 7, "POW_Medal_Armor"

-300 Create_Real_Object, 7, "POW_Medal_Armor"

-300 Create_Real_Object, 7, "POW_Medal_Armor"

-300 Create_Real_Object, 7, "POW_Medal_Armor"

-300 Create_Real_Object, 7, "POW_Medal_Armor"

-300 Create_Real_Object, 7, "POW_Medal_Armor"

-300 Create_Real_Object, 7, "POW_Medal_Armor"

-300 Create_Real_Object, 7, "POW_Medal_Armor"

-300 Create_Real_Object, 7, "POW_Medal_Armor"

-300 Create_Real_Object, 7, "POW_Medal_Armor"

-300 Create_Real_Object, 7, "POW_Medal_Armor"

-300 Create_Real_Object, 7, "POW_Medal_Armor"

-300 Create_Real_Object, 7, "POW_Medal_Armor"

-300 Create_Real_Object, 7, "POW_Medal_Armor"

-300 Create_Real_Object, 7, "POW_Medal_Armor"

-300 Create_Real_Object, 7, "POW_Medal_Armor"

-300 Create_Real_Object, 7, "POW_Medal_Armor"

-300 Create_Real_Object, 7, "POW_Medal_Armor"

-300 Create_Real_Object, 7, "POW_Medal_Armor"

-300 Create_Real_Object, 7, "POW_Medal_Armor"

-300 Create_Real_Object, 7, "POW_Medal_Armor"

-300 Create_Real_Object, 7, "POW_Medal_Armor"

-300 Create_Real_Object, 7, "POW_Medal_Armor"

-300 Create_Real_Object, 7, "POW_Medal_Armor"

-320 Create_Real_Object, 10, "POW_SniperRifle_Player"

-320 Create_Real_Object, 10, "POW_MineRemote_Player"

-320 Create_Real_Object, 10, "CnC_POW_IonCannonBeacon_Player"

-320 Create_Real_Object, 10, "CnC_POW_IonCannonBeacon_Player"

-320 Create_Real_Object, 10, "CnC_POW_IonCannonBeacon_Player"

-320 Create_Real_Object, 10, "CnC_POW_Nuclear_Missle_Beacon"

-320 Create_Real_Object, 10, "CnC_POW_Nuclear_Missle_Beacon"

-320 Create_Real_Object, 10, "CnC_POW_Nuclear_Missle_Beacon"

-320 Create_Real_Object, 10, "POW_MineProximity_Player"

-320 Create_Real_Object, 10, "POW_MineTimed_Player"

-320 Create_Real_Object, 10, "POW_Chaingun_Player"

-320 Create_Real_Object, 10, "POW_ChemSprayer_Player"

-320 Create_Real_Object, 10, "POW_FlameThrower_Player"

-320 Create_Real_Object, 10, "POW_GrenadeLauncher_Player"

-320 Create_Real_Object, 10, "POW_LaserChainGun_Player"

-320 Create_Real_Object, 10, "POW_LaserRifle_Player"

-320 Create_Real_Object, 10, "POW_PersonalIonCannon_Player"

-320 Create_Real_Object, 10, "POW_Pistol_Player"

-320 Create_Real_Object, 10, "POW_RailGun_Player"

-320 Create_Real_Object, 10, "POW_RamjetRifle_Player"

-320 Create_Real_Object, 10, "POW_RepairGun_Player"

-320 Create_Real_Object, 10, "POW_RocketLauncher_Player"

-320 Create_Real_Object, 10, "POW_Shotgun_Player"

-320 Create_Real_Object, 10, "POW_TiberiumAutoRifle_Player"

-320 Create_Real_Object, 10, "CnC_POW_TiberiumFlechetteRifle_Player"

-320 Create_Real_Object, 10, "POW_TiberiumFlechetteRifle_Player"

-320 Create_Real_Object, 10, "POW_VoltAutoRifle_Player"

Ist dieser Beitrag hilfreich?


Schneller Helikopter fliegen

von: Blue-Caos / 01.10.2002 um 18:26

Keine Lust das Skirmisch zu spielen? Aber man will doch mal mit dem Hubschrauber fliegen? Ganz einfach. Ein LAN-Spiel eröffnen. Dort kann man Spielerlimmit einstellen. Dort eine "1" einsetzten. Als Karte Walls- oder City Flying einsetzten. Am besten noch die Startcredits auf 99999 setzten. Wenn man jetzt ein Spiel startet kommt nicht BITTE WARTEN. Man kann gleich loslegen und sich einen Hubschrauber kaufen, und auch damit fliegen!

0 von 1 Lesern fanden diesen Beitrag hilfreich. Was denkst du?

Das funktioniert nicht

12. Oktober 2010 um 12:06 von hikaruexo melden


Helikopter fliegen

von: bluberli / 20.09.2002 um 21:55

Nachdem ihr die Kartennamen in der Skirmish-Datei eingegeben habt, könnt ihr MapName02=C&C_City.mix zu MapName02=C&C_City_flying.mix umändern. Nun könnt ihr auf dieser Karte Helikopter benutzen!!

Das selbe funktioniert auch bei MapName02=C&C_Walls.mix

Ändert zu MapName02=C&C_Walls_flying.mix

0 von 1 Lesern fanden diesen Beitrag hilfreich. Was denkst du?

Ich versuche ja ein eigenes Spiel zu erstellen und habe auch alle schritte befolgt aber wenn ich dann auf spiel starten gehe dann kann ich nicht spielen weil dann steht dauerhaft BITTE WARTEN

17. Juli 2012 um 21:32 von theking1070 melden


Weiter mit: Command & Conquer - Renegade - Änderungen in den INI-Dateien: Unendlich Kohle


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