That Quad Bike tempts you right away as you begin this new level, but don't get on it quite yet. Go up to the ramp and drop off the side and hang, then climb down the ladders which take you to the left. Next is a difficult series of running jumps. Watch your timing as you make the jump as well as your headroom throughout the arc of the leap. Backflip from the low area after the small gap then do one more running jump to access Secret #1. Once you are in the secret room, face the first slope and jump to it, then jump 3 more time and grab the edge to reach the flat area and some Shells. Now you get to make your way all the way back to the Quad Bike. Get up to full speed and make the jump over the ramp and keep going along the wall and give the ATV extra gas when you get near a drop-off. When you reach a small pit you should be able to find a ladder nearby. It leads down to Secret #2. Get back on your ATV and circle around to the ledge to make a big jump. Back up against the wall for extra speed and to make sure you are lined up squarely for the jump. After the jump you will arrive at a gold door and will be forced to leave your bike behind for now. Take a look at the wall near the ramp you just jumped then run and jump into the passage. Crawl along the passage until you can stand, then kill the two snakes hiding in the shadows as you continue through the passage. You should come to a hole which you can jump across before arriving at a switch guarded by some monkeys. Flip the switch to open the gold door then make your way back to the ATV. Drive until you reach the Save Gem. At this point you need to stay on the main path. You could take the path to the right which is a major shortcut to the end of the level, but in doing so you would miss several secrets and ruin any chance of playing the Secret Bonus Level. If you insist on taking the shortcut; here is a quick narrative of what to expect. SHORTCUT: Take the ATV down a bumpy slope and jump over the river. You'll end up in a tunnel where a monkey will soon arrive with a Medkit. Kill the monkey and any of his friends then continue down the passage until you reach a green cliff with two openings. Explore both areas and watch out for the snake who is waiting to attack.
The upper entrance leads to a small room that you can crawl to and get the first Gate Key. Follow the crawlspace along the green passage that leads to hallway with more monkeys and the Gate Key Locks. You need to jump and grab the ledge at the end of the hall to get outside where you can spot the gate and some deadly quicksand nearby. Take the Save Gem then find the steep slope and do a backflip onto it. Grab on as you start to slide. Jump off the slope to reach the pillar which you can grab onto and pull up. Jump over to the branches and into the opening in the wall where you will find branches and a ledge. Kill any monkeys that get in your way then jump a few times to the left to get some ammo from another ledge. Over to the right is a building with the second Gate Key and more monkeys. Keep an eye on that flaming statue as you head downstairs then flip the switch to open the gate outside. More monkeys will arrive on the scene, but they shouldn't be too much of a problem. Return to the hall with the ledge and the Gate Key Locks and open the gate. Return to the ATV and ride it up and make a daring jump over the quicksand. Go around the building where you obtained the second key and head into the jungle by the river. You will make one final jump across the river to get back on the main path; a little bit faster but lacking several secrets. Head along the right side of the slope and make a huge jump. Force your ATV into the wall to slow it down after you land or you will probably have a fatal accident. Continue up the slope and then turn right. You should now be in a large room with a large hole in the floor. Head around the hole and up the ramp outside. Stay to the right and stop when you reach the top and exit your bike. Walk out onto the ramp and you should be able to spot the next secret. You should be able to find some ammo on the ledge, then jump and pull up to the crawlspace for Secret #3; Harpoons and a Save Gem. Return to your bike and follow the ramp until you reach the hall that splits off in two directions. Both passage lead to the same open area with a Save Gem high above and another ramp to jump your ATV across. You will have to follow the ramp up as it twists around several sharp corners until you reach the actual jump. Naturally there is a big hole in the middle of the ramp, but you should be able to get over it with lots of speed. Ditch the bike and get the Save Gem then get ready to go for the next secret. Climb down the nearby ladder and from the top of the cliff you should see the Secret along the ledge on the left. Follow the top ledge and do a running leap across the chasm to the next ledge. You may need to take care of a vulture about now. Do a running jump to the next slope followed by another jump and a grab so you can pull yourself up and crawl in to claim Secret #4. To exit, simply jump back to the slope and jump once more to get back across. From the ledge above the falls you should be able to see a small ledge below and to the right. Jump down to the ledge and quickly turn to kill the three vultures who attack. Some ammo is on the ledge and you should also spot a crack which leads to Secret #5. Do a running leap and a grab to cling to the ledge and shimmy right. Continue to the water and walk through the falls and climb the rocks to exit this level.
This level is basically just a big maze so I will try to be specific with my directions. There are lots more passages available to explore than I am mentioning in this solve. I am only outlining the areas useful in completing this level. At the first intersection, head left to get the Flares. The next intersection has a crawlspace to the left and a pair of dead ends to the right. A hall continues on to the left of the crawlspace, so follow it around until you reach a hole in the floor. Drop into the hole to get some more Flares then climb out and return to the beginning of the level and take the right path. After a short crawl you will be running down a ramp being chased by a boulder. You will probably have to sprint to keep ahead of the boulder but be ready to make a sharp turn at the bottom of the ramp to get out of the rock's way. Now head off to the left and explore the passage. You will notice a small alcove to the right which you are about to use. You may want to light this area with a flare before you proceed. Continue down the hall and when you hear the boulder coming at you; roll and run back to the alcove to avoid the boulder. Now continue down the hall and jump and grab onto the ledge and crawl into the next series of passages. Watch out for snakes as you explore the area around the left corner. Return to the crawlspace and continue down the right passage as it winds around to the left ending in a dead end with some Shells. Return to the 3-way intersection and take the path opposite the crawlspace (or turn right). Follow the hall until you notice a raised section of floor. Looking left you should notice a block that you can push out past the raised floor revealing a passage to the right. Continue down that hall and turn right at the next intersection. Make a left at the next intersection and finally another right and you should work your way around to a dead end with a hole in the floor. Drop into the hole and follow this new hall that leads to another crawlspace. Go through to arrive at another intersection. Head down the hall until you reach a room with Flares, a hole and a Save Gem. Jump over the hole to get the gem then do a safety drop into the hole. YIKES! Surrounded by no less than four snakes. You will be safe as long as you are standing on the plant in the center of the room. More snakes are waiting by the pair of ramps at the other end of the room and a rolling boulder adds to the excitement. It's best to dodge the boulder then kill the snakes. If you try to do both at once you will certainly get bit. When you have killed the remaining six snakes, follow the hall where the boulder rolled into and get the Medkit and the Save Gem. Slide down the ramp and meet the BOSS. Head to the left of the landing and get ready to do lots of jumping and firing. Keep your back against the wall and always keep moving and jumping to avoid his homing missiles. When he is dead you can collect the Grenade Launcher and grenades from the ledges. Don't bother getting these first. I learned the hard way that this guy is immune to grenades. Finally move to the center platform and take the Infada Artifact to end your adventures in India.
As you begin your adventures in London, check out the slope wall to the right where you will find the first secret. Do a running jump over the wall and get the ammo and Save Gem before using the box to get over the wall. Drop down and jump to the crane then drop to the counterweight and finally jump and grab onto the ladder. Avoid the barbwire and make your way down the sloped roof. Finally walk through the remaining barbwire and kill the rats and claim Secret #1. Return to the crane then make your way back to the beginning of the level. Now hang from the walkway until you can spot a ramp and a switch below you. Drop onto the slope then jump and grab the ledge and pull up to flip the switch. Do a running jump and grab to the next ledge and get the Medkit then slide down to the green door that opened when you flipped that last switch. The second part of the platform in this dark area will collapse as you walk onto it so do a sprint/roll to get across it and onto the next stable section. Do a running leap and grab from this section and pull up onto the next ledge and kill the guy so you can take his Flue Room Key. Return to the ledge and drop and grab the ledge below. Push the button to open the exit then shimmy right to leave. Return to the green trapdoor and flip the switch to the right before doing a safety drop to the level below. You should spot a ledge above the green door about the same time you are attacked by a crow. When the threat is eliminated, shimmy along the ledge and find a pair of crawlspaces. The second space is Secret #2. Now return to the ledge with the green door and climb into the dark crawlspace and continue to the right. Push the next button and return through the crawlspace to find another button that moves the scaffold. Go to the end of the ledge and do a safety drop to the slope below and make your way to the ground floor. Kill the sniper before getting more Flares and a Save Gem then climb the stack of boxes to return to the upper ledges. Find and use the ladders to return to the beginning of this level. Flip the switch then jump back over the ledge above the green door. Shimmy along the crack to the right and follow the path until the paths split. Take the lower passage and you should spot the scaffold down below. To the right is the button you saw arlier. Push the button to raise the scaffold so you can access the Flue Room door. Do a running jump to the scaffold and grab in midair so you don't hit your head on the awning. A crow will show up about now, so when he is dead you can enter the Flue Room. Grab the Save Gem and push the button that will cause flame jets to shoot into the room. Time your run through the flames to exit. Do a safety drop from the scaffold to get back to the main path, then return to the split and take the upper passage this time. You should spot a hole that is now open thanks to that button you pressed back in the Flue Room. Before you drop into the hole, get some ammo that is on the ledge above. Jump and grab and pull up to get it then look to the left. Slide down the slope and drop to the ledge. Drop down to get Secret #3; a Rocket, before climbing back up and dropping into the hole. Follow the passage and do a jump and grab to pull up to the ledge with the Save Gem then continue down the sloping passage. Grab the Medkit before sliding down and dropping into the next room where a guard requires your swift attention. You are now in the Water Control Room (in case you were wondering) and there is a pretty good puzzle to solve.
There are two tanks in this room; one is full and the other is empty. There is also a hallway to the left that you can't get to just quite yet. Flip the switch to flood the empty tank then jump in and swim down to get some items and flip a second switch that opens a door in the full tank. Return topside and flip the switch again to lower the water level in the tank with the door you just opened. Dive in and swim past the dangerous blades which should slow down as you get near allowing you to pass. Continue along the passage past the fans and look for a crawlspace when the main hall comes to a dead end. Drop down to the passage below and enter the dark room. Pull the mesh box out then push it along the walkway so the generator smashes the wall panel. Be careful and always back away after each movement of the box just in case... You should also find a Save Gem over by the light switch. After you have shorted out the appropriate systems, the glass panel back in the Water Control Room will have lifted and you can access the button. You should now have access to the glowing red hall to the left. Follow the hall and swim over to kill another guard and press the button to raise the second glass shield. Return to Water Control Room and use the monkey swing to get across the now-dry tank. After you press the second button, return to the tank you just did the monkey swing on and swim down following the underwater tunnel where you can find some Harpoons. When you come to the open area, grab the items and exit into the hallway. Follow this passage through some barbwire and jump to the crane platform and do another jump to the wall. Watch out for a sniper in the cathedral dome who is protecting this levels final two secretes. Find and push the moveable block so you can use it to climb to the ledge above. You should get a Medkit; Secret #4, and a running jump over to the far slope will get you the Cathedral Key (which is used in the Secret Bonus Level). Before leaving, check out the fence to the left and notice the break. Climb down the ladder and follow the path down to Secret #5; a Medkit before climb up and exiting the dome and this level.
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Keys für Battlecrew - Space Pirates