You start this level relieved of all your possessions (except for Save Gems). You have more allies in this level as long as you don't mess with the prisoners. They will help you dispatch the numerous guards on this level, so just bait the guards and lead them back to the inmates who will properly thrash them. Jump into the window to get the attention of the nearby guard. When he gets close, sprint past him and jump the railing outside. When he comes after you, run back upstairs toward your cell and flip the switch nearby to release your "neighbor" who will fight the guard for you. Now it's time to start a prison riot, so open all the remaining doors to release the rest of the inmates. Make a careful note of the cell door that was already open and head there after the prisoners are free. This room has a box which is the beginning of a complicated sequence of events to get the first secret. Push this box to find a crawlspace. Crawl in and push the next box which let you push the previous box back down the passage so you can now see the crawlspace to your right. Pull the second box two times then crawl back through to get the Medkit which is also Secret #1. Take the passage out of this cell and jump and grab onto the walkway above. Do a running leap over the barbwire and keep going. You will need to walk through some barbwire to reach the next switch then use the ledge nearby to reach the trapdoor. You should spot a ledge about halfway down to the left. Head down the dark passage and jump over the first trapdoor then enter a small room and drop through the trapdoor to enter the Control Center. Press the button here and watch a small inmate vs. guard battle which will get you a Security Pass when it's all over. Find the dining room and take the door to the left to find some large boxes. Find and push the moveable box under the hole in the ceiling then climb up and jump over the pipe to find and flip the switch. You can now swim into the room with the boxes and swim into another hole in the ceiling to arrive at the kitchen. Make your way to the room with the red floor and continue down the walkway avoiding the barbwire pits until you reach a pair of doors. The yellow room has a switch to turn off the fire in the kitchen. Return and drop into the kitchen and open the door at the other end. Go around the corner and open the door on the right then sprint back to the kitchen and head right then left into the hall. Run all the way back to where the prisoners are so they can take care of the guard chasing you. When all is safe; return to the door where the guard came from and explore that room. You should find a switch that opens the vent above the grill. Jump to the crack so you can shimmy left and jump from the slope to the ledge across the pit. Pull up into the crawlspace. Follow the corridor until you spot an inmate in the hall. Continue on to the green passage and let the guard go by. When he moves to the left you can sprint to the right and get out of sight before he turns. Head right and dodge the next guard as you cross the open area and make your way to the lower prison area. Open the cell to free another prisoner and he will take off down the hall. Follow him as he proceeds to beat on a guard allowing you to get a Security Pass which opens the nearby door. Continue down the large passage and when the guard spots you, lead him on a chase down the left hall. Open the cell in the passage and get the key after the beating is over. This key is a perfect match for the lock back in the open area.
When you come across the guard below you need to duck and enter the crawlspace and head toward the switch. Wait for the guard to go left then flip the switch and jump over the red laser to get into the hall before the guard shoots you. Continue down this hall to the next room. From the walkway, do a safety drop from the lowest support beam to the ground. Go climb the ladder to enter the corridor with the guard on duty. He is guarding the level's final secret so you will have to return when you have some weapons. Sneak past the guard and return to the red passage and use the Security Pass in the lock and climb up the ladder. Push the button to open the small door. There is also a switch nearby that will close this door. Under NO circumstance should you press this switch, otherwise you will never get that final secret. Instead, just dive in the water and get the Save Gem. Swim through the long passage until you can climb out and jump the lasers to reach the ledge. You should now be in the cargo area where you can climb some boxes to the left to find your Pistols and Desert Eagle in a small room. Watch out for a very deadly gun turret as you leave this room. Hang a right and sprint to safety until the gun shuts down. Then you can climb up the boxes and make your way to the final secret. Head through that door you hopefully left open and make your way to the main floor by the big dish. Then go to the hall with the guard you sneaked by earlier and finish him off. Take his Security Pass and open the door at the end of the hall. The short passage beyond is home to Secret #2; a Grenade Launcher! Return to the cargo room and this time go up the slope and take out the guards with your favorite weapon. When the passage is clear, climb the ladder to find a button to the right. Pushing the left button will bring in more guards which probably isn't a good thing since you are trying to save ammo. Climb onto the box so you can reach the upper ledge in the cargo area then monkey swing across to the next ledge. Kill the next guard and take his Security Pass to open the locked gate. Kill the small army of guards and finally climb into the truck to leave this level and head for Area 51.
The key to this level is to kill your enemy fast. They will usually not attack you, but rather make a dash for the nearest alarm switch to call in for reinforcements. Use your Desert Eagle and you should be able to kill these guys quickly and accurately from a distance. When you arrive, get out of the truck and get the items from the nearby crates. Chase down the guard and kill him before he hits the alarm switch. Get the MP5 and use the button (not the alarm switch) to open the grate which lets you crawl in to get a Medkit. The next area has laser traps (get used to them as they are everywhere). Enter the crawlspace and crawl to the left to get another Medkit. Go back to the tunnel as the lasers move away. Wait until they move above you then run to the ledge and grab and pull up get out of the path of the returning lasers. When the guard moves off to the right, crawl out of the passage and quickly kill the guard before he hits the alarm. You will soon arrive at a laser-trigger turret which can easily be avoided by simply crawling through the hole in the wall. Continue along the passage and kill another guard and continue until you find the switch above the trapdoor. Flip the switch and fall below, turning left and heading to the right of the pillar when you land. A guard is already running for an alarm to your left. Kill him fast or lose access to the first secret. Gather up the Grenades then drop to the mesh floor and flip the switch to open the trapdoor which drops you down once again. Kill the next guard and go through the open gate leading to the crawlspace which is also considered Secret #1. Collect the ammo and drop through the trapdoor to the hall below. Another guard needs your swift attention before you move off to explore around the corner. Flip the switch to open a cell releasing a prisoner. He will move off to fight a guard while you can duck inside to get the Medkit. Back in the long passage you will need to use the crawlspace to avoid the numerous laser traps and get another Medkit and Shotgun in the process. Kill the guard next to the buttons which monitor the upcoming trap. As you approach the door, guards will move in from both sides. When they are dead you can find a switch in one of their hiding places that opens the crawlspace in the other. Continue up the corridor and trip the green laser to activate the alarm and kill the guard who arrives on the scene. When you have to choose your next path, head to the right and use the wall for protection from the sniper over by the missile. Once he is dead, get the Code Clearance Disk and head back down the hall and take the left passage.
Jump over the lasers to reach the console and use the disk to get that missile out of the way. Now you can get the ammo from the ledge and prepare to get the next secret. Do a running jump to the ladder between the missiles and climb up. Backflip from the top and kill the sniper lurking in the corner. Jump over to his location through the gap in the beams and get the Hangar Access Key. At the other end of his ledge is a platform you can drop onto. A weird grating on the wall can be blasted and you can crawl into the tunnel to claim Secret #2; a much needed Save Gem. Return to the missile bay and find the passage on the ground floor. Avoid the hole in the floor that leads to the launch control area. Use the Hangar Key when you find the lock and enter. Kill the guard on the train platform before dropping down near the deadly electric rail. Climb up the mesh and push the button to call the train. Jump from the ledge to the train then jump to the hall above to monkey swing over the gratings that open up as you pass by. Keep an eye on the lasers and wait for them to move away before dropping down just as they reverse and come back at you. Another guard is running off for help. Kill him before he gets it then continue up the hall into the next area. Go around the UFO and watch out for those green electic eyes that will activate those deadly gun turrets. When you reach the boxes, climb up to the opposite passage and kill the guard up ahead. He is headed for an alarm down the hall to the left and you better not let him reach it. The room with the pair of buttons is tricky and dangerous. A guard will arrive when you press the buttons the first time. When they are dead you can finish the puzzle in comfort. Push the left button then quickly press the button on the right by jumping right and rolling then use the white top of the console to get to the other walkway and drop to the floor and run out the door. Kill the next guard and study all those switches. Flip the two switches on the right then the second switch from the left to access the UFO. Return to the UFO and push the button before climbing the ladder. Backflip from the ladder to the rafters then do a running jump across the rafters until you reach the catwalk above the UFO. Get the Launch Code and return to that hole in the floor I mentioned earlier that leads to Launch Control. Use the code to access the button and as soon as you push it, jump to the left and roll and keep running. Use the sprint for extra speed to escape the fireball. Return back to the area where the missile used to be and kill the guard who arrived to check out all the noise. Open the passage and enter as the door seals behind you - gulp! Continue past the laser trap and kill the sniper and anybody else who gets in your way. Get the key to the UFO and finally flip the switch below to open the trapdoor. Return to the area with the UFO and gather up the items lying about before climbing back into the rafters. Head past the walkway leading to the UFO and do a running jump and grab to the open door leading to the aquarium. Inside is Secret #3; another Save Gem. Finally the moment you've been waiting for; use the UFO Key to get inside the ship where more guards are waiting to give you a hard time. There's no going back as the door seals shut behind you. When everyone is dead (except for you hopefully), get the relic from the upper area and you can leave Nevada.
This level features two unique paths to get to the village and each path shares a common pair of secrets while having it's own unique third secret. If you know the secret path you can also claim the third unique secret from the other path and actually get four out of a possible three secrets for this level. I'll tell you how to do it if you want to make the trip. You will get no extra prizes or bonuses; only the admiration of Lara and myself for being so diligent. On a final note - you don't get to find or fire that cool gun in the following picture. I just included it because it looked cool and it was in a jungle setting. Sorry if you got all excited... Begin the level by heading right and swim into the lagoon. Below is a block and a Smuggler's Key (crucial for finding that forth secret). Swim out onto the beach and get the Medkit then investigate those cliffs. Do a running jump over to the slope and grab on to shimmy right until you can get up on the flat surface. Jump over the next flat area then do a running leap to grab and pull up onto the ledge with Secret #1; MP5 ammo. Now the paths diverge. One route leads down behind the yellow colored slope. The other starts inside the hut where you can use the Smugglers Key to open the trapdoor. This route is the ONLY way to get all four secrets on the island. Since the trapdoor route requires some backtracking along the OTHER route I will explain it first. If you choose the trapdoor route I will tell you when it's time to backtrack. Slide down the slope behind the yellow ridge. You cannot get back up this slope so the trapdoor (and forth secret) is forever out of reach unless you restore. Head into the thick bushes where a native is hiding. Do a running jump and grab to the ledge above the swamp. You will trigger a dart trap but as long as you don't move they won't hit you. Run and jump out of here when the darts have past. You will pass under a rope bridge and continue to the opening where more natives await. Climb up the roots of the large tree then pull up onto the ledge. Some Shells are a few ledges (and jumps) away in the opposite direction of the swamp. Find and follow the branch that runs along the rope bridge. Do a running jump to grab the branch and take it to the other side where you can find Serpent Stone #1. A concealed ledge is above you and has Secret #2; ammo on it. Slide down to the ground and head over to the waterfall. Drop down and get the Save Gem then follow the path until you can jump behind the waterfall into a dark area. You should find Serpent Stone #2 in this room. Now return to the exit and jump to the slope and walk down it so you don't fall off. Make your way to the platform in the middle of the falls and climb the ladder. Follow the passage and keep climbing to reach the upper level. Kill the native waiting on the ledge then do a running leap and grab to the next ledge. From this ledge you should be able to jump to the next ledge near the final stone. Jump around the corner next to the torch and get Serpent Stone #3. You now can just slide down from the ledge and find the passage with the slots for the three stones. Put each stone in its resting place and the entrance to the village will open. Enter the village and kill the native on the ledge above. More natives move in from the left. You should get a Medkit and a Rocket is in one of the huts. Another native over to the left is shooting poison darts. Dodge them and kill him quickly. Follow the path to the left and kill another native on the ledge before turning the wheel which opens the path back to the right. Return to the village and kill more attacking natives who try to stop you. Head into the new open area along the right path. Natives are waiting between the huts to surprise you. There are also some Shells on the ledge nearby. Between the huts is a dark path. If you light a flare you should spot a secret cave. Keep an eye out for attacking natives as you get Secret #3 from inside the cave. Now head to the treehouse and climb the ledge to search the huts above. Watch out for more native snipers with dart shooters. Remember that poison will slowly eat away at your health, even after the initial hit. Turn the wheel in the hut to open a door below the treehouse. This will also summon a native who needs to learn about the proper use of gun powder. Jump out of the window in the treehouse and over to the sloped roof. Jump again as soon as you land then grab to cling to the ledge. Climb into the passage and kill the guy in there before proceeding down the hall. Watch out for the hole in the floor as you make your way to the top of the hut where you can reach the vines above. Grab them and monkey swing to the other end, then turn to the right and head to the intersection and keep left. In the next hut you will find a button which raises a grating allowing you to get by the deadly fire. This trap is quite deadly so do it fast and do it right. After you push the first button, turn and kill the native, then sprint past the spinning blades and turn the wheel. Now slide backwards and hang before dropping to the slope below. A giant crocodile is lurking about the water in this area so you may want to get to the safety of shore quickly so you have the advantage. Follow the tunnel to the end of this level.
Weiter mit: Game Guide: Walkthrough: SOUTH PACIFIC ISLANDS - Crash Site / SOUTH PACIFIC ISLANDS - Madubu Gorge / SOUTH PACIFIC ISLANDS - Madubu Gorge (Part 2) / SOUTH PACIFIC ISLANDS - Temple of Puna / SOUTH PACIFIC ISLANDS - Temple of Puna (Part 2)
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