Walk up the gangplank to deck level and stop. SALUTE FLAG, SALUTE OFFICER, REQUEST PERMISSION TO COME ABOARD. You are placed in your cabin aboard the submarine. LOOK AROUND. LOOK DESK. LOOK COMPUTER. OPEN DRAWER. TAKE CALIPER. LOOK CALIPER. CLOSE DRAWER. OPEN BOOKSHELF. LOOK BOOKSHELF. TAKE BOOK. READ BOOK.
Write the code letters and number equivalents because you will need them later in the story. CLOSE BOOKSHELF. Exit your cabin to the left. When you leave your room, you will meet the ship's captain and begin your maiden voyage. Save your game. The walkthru will now be subdivided into the separate puzzles you'll encounter aboard the BLACKHAWK. All orders from the captain will appear in quotation marks.
When you leave your cabin, the captain will order you into the pilot's chair. Have your game manual nearby; specific sections of the control panel will be referred to by the numbers found on Page 8.
All lights red: Reverse
No lights: All stop
One light: Ahead slow
Two lights: Ahead 1/3
Three lights: Ahead 2/3
Four lights: All ahead full (speed)
Engine speed is measured by gauge numbers 8 and 9
"Ahead slow." Tap the plus key once.
"Right full rudder, set course for 180 degrees." Tap the right-arrow key as many times as necessary to move the pilot wheel as far right as it will go. Watch the display in #30 (Heading Indicator). When the readout says "180," tap the left-arrow key a few times to turn the pilot wheel to center once again.
"Right full rudder. Change course to 270 degrees." Once again, turn the wheel as far right as it will go with the right-arrow key. When #30 reaches 270, turn the wheel to center position with the left-arrow key.
"Hold her steady." Do nothing.
"Let's roll! All ahead 1/3." Tap the plus key one time. (You can watch #32 and learn to gauge speed.) The lights on the control panel indicate the following conditions:
"Prepare for dive sequence; acknowledge green board." Look at #26. You will see one red light, indicating that a hatch is open. CLOSE HATCH. GREEN BOARD CONFIRMED.
"Dive! Dive! Dive! Rig planes for 10 degrees." Look at gauges #10 and #29. To perform a shallow (or 10-degree) dive, tap the up-arrow key once.
"Dive to 200 feet. Acknowledge correct depth." Watch gauge #5. When this gauge reads 200, tap the down-arrow key once, and respond with DEPTH CONFIRMED.
"Change heading to 360 degrees." Use the right-arrow key to turn the pilot wheel right until gauge #30 reaches 0. Use the left-arrow key to return the pilot wheel to center.
"Maintain course and depth." Do nothing; wait for the next order.
"Steady as she goes." Do nothing.
"All ahead full." Tap the plus key two times until all four indicator lights on gauge #32 are lit.
"Bring her left to 355 degrees." Turn the pilot wheel with the left-arrow key, watching the readout on gauge #30 until it reads 355.
"Steady as she goes." Do nothing.
"Maintain current heading and speed." Do nothing.
"All stop." Tap the minus key four separate times; do not hold the key down! As you watch the engine speed decrease, check gauge #32 to make sure that all lights are now blue or off. GET UP and save your game.
You automatically follow the captain into his cabin and sit on his couch while he retrieves a briefcase from the safe. He then asks for your half of the briefcase combination. Enter 134. LOOK BRIEFCASE. TAKE ENVELOPE. OPEN ENVELOPE. LOOK CHART. READ ORDERS. The orders appear on-screen, and give details of the next part of the voyage. Read these carefully, and jot down important details.
Once the orders are read, the captain quickly gathers the papers and briefcase, and puts them in the safe. GET COMBINATION. Note both the safe and briefcase combinations. Pause the game here and plot a course using the route indicated by the chart that was in the briefcase. The figures below are for a route which is off by 250 nautical miles. With better course plotting here, points can be increased.
Zurück zu: Komplettlösung Codename Iceman: Pentagon
Von Gran Turismo bis Need for Speed: 2017 scheint ein hoffnungsvolles Jahr für Rennpiloten zu werden. Viele (...) mehr
In Polen könnt ihr euch zu einem waschechten Hexer ausbilden lassen. Doch Vorsicht: Die Betreiber geben an, dass d (...) mehr