III.9 MILLION B.C. In this ancient time, the continents as we know them have not yet separated. This land mass appears to be one great island. You will visit Baradin's Town, a Dungeon, and a Signpost.
There are 4 Time Doors: 1) The NE Time Door by the Dungeon takes you to Legends; 2) The eastern Time Door takes you to Europe in 1423 B.C.; 3) The southern Time Door near the Signpost takes you to England in 1990 A.D.; and 4) The north central Time Door (north of Baradin's Town) takes you to North America in 1990 A.D.
IV.2112 A.D. This is the world of the Aftermath, a time of high technology and destruction. Nothing remains in North America, South America or Africa, but there is a Town (Pirate's Harbour) in northern Europe, a Dungeon in Greenland, and a Signpost in Australia. You will need to bring an airplane through the Time Doors in order to fly from North America to Eurasia (where you will find a rocketship).
There are 4 Time Doors: 1) In North America, the NW Time Door takes you to South America in 1990 A.D.; 2) The SE Time Door in North America takes you to Legends; 3) In Eurasia, the southern Time Door takes you to the east of the continent in 9 million B.C.; and 4) In eastern Eurasia, the Time Door takes you to Europe in 1423 B.C.
You will visit Legends often in an attempt to break through Minax's armies and into her sanctum. Her Castle in located in the center of the continent; besides numerous creatures, there is only a Signpost on Legends.
There are 4 Time Doors in a row south of the Signpost. Starting from the west: 1) This Time Door takes you to the northeast of the continent in 9 million B.C.; 2) This one takes you to Europe in 1423 B.C.; 3) This one takes you to England in 1990 A.D.; and 4) The eastern Time Door takes you to North America in 2112 A.D. [Note: Dates and Time Door locations may differ in various versions of Ultima II.]
Use your galactic map to plot the coordinates for space travel. You will know you have reached the planet you are seeking when you find Towne Basko and Castle Barataria. Be prepared to fight; the inhabitants are belligerent and the thieves tend to steal from you. Remember also to take extreme care in landing your rocket; instant death results from one careless move. There are no Time Doors in space.
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