CLUES FOR THE DESPERATE!: Komplettlösung Ultima 3

VI.MOON GATES

There are eight of these mysterious portals scattered throughout Sosaria. Depending upon the phases of the twin moons, the shimmering gates will teleport your party to various different locations. Here is a list of the locations of the moon gates, the phases of the moons when the gates appear, and their destinations:

1.NORTH OF THE CITY OF MOON:

(00) -- static

(01) -- to the dungeon island SE of British

(02) -- to the north gate at the mountainous dead end.

2.DUNGEON ISLAND SE OF BRITISH:

(13) -- to the south coast, southwest of the Montors

(14) -- to the south gate at the mountainous dead end

(15) -- to the Castle of Death.

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3.NORTH GATE AT MOUNTAINOUS DEAD END:

(26) -- to Devil Guard

(27) -- to the Time Lord's Dungeon

(20) -- north of the City of Moon.

4.SOUTHWEST OF THE MONTORS:

(31) -- to the dungeon island SE of British

(32) -- to the north gate at the mountainous dead end

(33) -- static.

5.SOUTH GATE AT MOUNTAINOUS DEAD END:

(44) -- static

(45) -- to the Castle of Death

(46) -- to Devil Guard.

6.CASTLE OF DEATH:

(57) -- to the Time Lord's Dungeon

(50) -- north of the City of Moon

(51) -- to the dungeon island SE of British.

7.EAST OF DEVIL GUARD:

(62) -- to the north gate at the mountainous dead end

(63) -- southwest of the Montors

(64) -- to the south gate at the mountainous dead end.

8.TIME LORD'S DUNGEON:

(75) -- to the Castle of Death

(76) -- to Devil Guard

(77) -- static.

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CLUES FOR THE DESPERATE!

I.BARTENDERS' CLUES

In most cities, your group will visit pubs. Transacting with a bartender, and payment of copious sums of gold, causes this little tale to unfold:

'Ambrosia. Ever hear of it? Dawn City of Myths and Magic! The conjunction of the moons finds a link! Nasty creatures, nasty dark, sure thee ready, fore thee embark. None return so I'm told, from the pool, dark and cold. Shrines of knowledge, shrines of strength, all are lost into the brink. Fountains fair and fountains foul, all are found in dungeons bowel.

Exodus: Ultima III, which is next? Now could it be? Seek ye out the Lord of Time, and the one way is a sure find!'

Doggerel,to be sure, but very informative.

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II.ORACLES' CLUES

Oracles are found in only two places. Once again, transacting and paying reveals:

'And so the sage said unto thee: If thou can solve my rhyme, you'll learn of marks and playing cards and hidden holy shrines. Of marks I say there are but 4, of Fire, Force, Snake, and King. Learn their use in Devil Guard or death you'll surely bring. Shrines there are again but 4, to which you go and pray. Their uses are innumerable and clues throughout I say. The cards their suits do number 4, called Sol, Moon, Death, and Love. Unto the Montors thou must go for guidance from above. To aid thee in thy cryptic search, to dungeons thou must fare. There seek out the Lord of Time to help you if he cares.'

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III.OTHER CLUES

By transacting with the various individuals whom your party encounters in cities, the group will learn a series of extremely important clues:

'Marks' are useful!

'Exotics' are useful!

'Cards' are useful!

4 cards, 4 panels! Hot metal leaves a mark!

4 marks, 4 uses!

The King favours a mark!

'Marks' gained in dungeons!

A 'mark' helps invoke the Snake!

Mark thee well!

Seek ye the dungeon of fire!

Exodus lies beyond the Silver Snake!

Only with exotic arms can you win!

Dawn comes each new pair! Exotic clues found at Dawn!

Only exotics will protect you from great evil!

Search and ye shall find!

Pray in the Circle of Light!

Invoke the Silver Snake!

Pray for the Invocation!

To pass you need a mark!

Seek the jester in castle fire!

Seek ye the shrines of truth!

Search for cards!

Search the shrines!

Bribe me to enter!

Bribe guards! They will leave!

Dig up exotics!

Dig carefully!

Dig on the isles!

Insert cards into panels!

West-8, South-35. And Dawn awaits!

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