19. Time to relax a little - do NOT attack ANY dwarves here. That turns all the dwarves in your party against you, and every other one also comes after you. That would also not be good. Go south and through the door. Take your left, and through the door. Talk to the Dwarf guard. Now, take everything out of Dombur's inventory and give it to yourself - he leaves in a second. Walk east to the wall, south to the wall, west two squares (at which point Dombur takes off), west two more squares, south to the wall, then east over to Dombur. Just wait while he paces around. When he asks for a piece of a device , give him one of the Stoneshooter pieces. He'll pace some more.
Wait till he asks you for another piece. Give him the second piece you found. Now, there's one more piece - on the other side of the dragon. We'll worry about that later. For now, check the scrollcase to get a silly scroll and a Language Rune scroll. Also, take the heal potion. The scroll on the table is worthless; it's blank. Now walk back out west, then north to the corridor. Walk west two squares, south - and take your second right. Walk up to the Dwarf elder (Torin). Farli'll take off, apparently banished, after a discussion amongst the guys there. Now walk back east to the wall, north (and take your second left), west to the wall, north to the Blacksmith dwarf. Talk to him, but don't walk past him.
Oh great, he needs magickal flint. Mark this spot as Forge on your map. Now - ready for this? Walk all the way back to the spot you marked Fairy Realm Entrance on your Dragon Feeding Grounds Lower Level map. Now walk south three squares, east to the wall (hack through the cave-in), north to the wall, turn east, and use the chisel the Blacksmith just gave you on the Magickal Flint Rock. Now, walk BACK to the Forge and hand the guy the piece of flint. He'll go light the forge, then come back. Hand him both pieces of the dragon key. He'll go re-forge 'em. By the way, turn right. See that big rock thing? It's the Glorystone. If you need to improve your weapons skills, put a weapon in each hand, stand next to it, tape down both mouse buttons, and walk away for about twenty minutes. When you come back, the Glorystone will still be uninjured, but your stats in the weapons you used will be quite improved!
20. Now head back south down the corridor to the wall, east three squares, north through the door and go talk to Geldor. He'll hand you a price scroll. Hmmm. Good equipment, for the money you've gotten in past levels. But, the prices seem awfully steep, don't they? Sure wish there was some way you could get 'em for free - yup. Give him the Throg Shaman's feathers; you won't need them any more. He gets all emotional about his family being killed by a Throg Shaman, then tells you to take whatever the hell you'd like. GOOD DEAL! Grab whatever you want, then go back to see the Dwarf elder (Torin). You might want to mark this spot on your map, by the way.
He'll tell you about an undead beast you could slay to get some real benefit. So go east to the wall, north and take your second right, walk east to the wall, north, east 2, north, east, north, east to the wall, south to the wall, east 2, south 1, east 1, south to the wall, west 1, south 1, west to the wall, south to the wall, east 1, south 1, east to the wall, north to the wall, east 2, south to the wall, east 1, south 1, east to the wall, north - and get the picks and iron spike, then south to the wall, west to the wall, north 1, west 1, north to the wall, east to the wall, north to the wall, west 1, north to the wall, east to the wall, south to the wall, east to the wall, north four squares, then west through the porticullis, which opens automatically.
Weiter mit: Komplettlösung Stonekeep: Seite 14
Zurück zu: Komplettlösung Stonekeep: Seite 12
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