Go south to the wall, east 1, south to the wall, west 1, south 1, west 1, south two, west through the door and down the stairs. Walk east to the wall, south to the wall, turn west and kill the fungi, then open the chest to find all sortsa good stuff, including the third Stone Shooter piece. Now go back through the passage to the upper level, and back out to the north-south corridor. Continue south to the wall. Turn west and go to the wall, go 1 south, 1 west, then turn south and walk up to the Sharga - but don't attack him. This is Skuz the Sharga, and he'll join your party. Remember that spear you took from Throggi? Give it to him; he uses it quite well. Mark this spot as ICE. Now, head back through the passage to the Dwarven Fortress to Dombur's lab.
Note Skuz won't go with you, but he'll be there when you go back to the grounds later. Give the third Stoneshooter piece to Dombur, who then gives you the completed Stoneshooter and instructions. Use as you please (aren't you glad you've been picking up rocks all along?). Now head back to the passage to the Dwarven Fortress (Skuz'll rejoin you). Walk to the Fairy Realm Passage square. Walk east two squares. Place five of those primroses you picked up a while ago on the ground and the passage to the Fairy Realm opens up. Go on through.
22. Welcome to Level 8, land of the Fairies and things of insufferable cuteness. Note: While you could've picked up Karzak Hardstone again back in the Dwarven Fortress, he weakens on this level a lot - he doesn't like cute things at all. We'll go back for him later. For the time being, you can tough it out with just Skuz. Head due south, and prepare for a meeting with Snort. Pick up all the flowers as you go along here; you may need them later. Actually, you WILL need them later. Take the left, go west to the wall, north to the wall, east 1, north to the wall, west (and get greeted by the Fairy Players), continue west to the wall, south to the wall, west 3 squares, south four squares, east to the wall, south 1, east to the wall, north to the wall, east to the wall-pick the mushrooms and grab the book.
Then go west to the wall, south to the wall, west to the wall, north 1, west to the wall. Mark this spot as COME BACK HERE . Then go north, take your first left (mark the intersection with an X ), west to the wall, south 1, west 1, south to the wall, west to the wall, north 1, west to the wall. Pause here a moment. When the Fairy Players show up, hand 'em a mushroom. You'll get a scroll with a rune that looks sort of like a duck. You'll need it much later. Now-north 1, west two squares, and turn north to grab the flowers and the moss. Head back to the X . Then go north to the wall (and get an opportunity to buy a song if you wait here too long), west to the wall, south 1, west to the wall, south 1, west 1, south 1, west to the wall, north 1, west to the wall, north to the wall, west to the wall, north to the wall, west to the wall (
you'll get a scroll from Murph that gives you the Slow Rune), south 1, west to the wall and grab the Cake and Fiddle. Now go east 1, south to the wall, west 1, south 1 - give Binkle the fiddle to get the Faerie Pants. Put 'em on Drake. Yeah, he looks silly. So why do you do it? Because - every Fairy clothing piece you put on him gives him 20% protection against Troll attacks, cumulative. There are five pieces you can get. So, guess what all five gives you? Bingo! Invulnerability versus Trolls! Now go south 1 more, and grab the decanter. Keep picking flowers, by the way. You'll need five primroses eventually. Now go 1 west, south to the wall, east to the wall, south 1, east 1, south and take your second right. Go talk to Snort.
Weiter mit: Komplettlösung Stonekeep: Seite 16
Zurück zu: Komplettlösung Stonekeep: Seite 14
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