Komplettlösung Knights of Xentar

Squalor Hollow

Here is where the game begins with Desmond drunk. He is jumped by bandits, loses his sword and armor, and wakes up in an old man's (Larousse) house. After discovering that you are without weapons and clothes you are set free to roam the streets. Proceed to the tavern, which is a bit north of the Larousse's house. Here you'll find a girl being raped by the bandits which attacked you earlier. Go talk to them; eventually Desmond beats the shit out of them and you save the girl. Then proceed to the house of Don Frump. The entrance is in the southwestern most part of town. Don Frump will give you a mission - to hunt down the bandits in Mount Litmus and take out their leader. He gives you a poultry knife and some armor.

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Mount Litmus

Mount Litmus is a small mountain surrounded by a lake west of Squalor Hollow. Enter and fight your way through until you see a man at the end. The man is supposedly the bandit's leader, but he turns out to be a demon-lord. After a conversation he transports you from his cave. Go back to Squalor Hollow.

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Squalor Hollow

Proceed immediately to Don Frump's house. He'll tell you that Frump has left north for a village. Leave town and proceed north.

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Barricade

Larousse will be at the barricade with a medal for you. Desmond is to kiss the medal in order to pass through the barrier. When you do, you're brought down to level 1 and brought automatically to the nameless village.

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The Nameless Village

In the northern area of town you should find what appears to be Don Frump. He says he has your sword - follow him downstairs. Eventually Desmond finds out it's not Frump at all, but a demonlord. He tries to kill you, but the medal you are wearing eradicates him in a burst of light. After he's dead, purchase weapons and armor and proceed to back to Squalor Hollow for your reward.

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Sqaulor Hollow

Collect your reward from Don Frump. Then proceed north, cross the barrier, and head west to Dreadsen.

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Dreadsen

Purchase new weapons and armor. You'll hear of two places: a place where the women are so desperate and a place made of cookies (Priscilla's Place) and a house where a girl and her grandmother live (Clara's Place). Proceed southeast to Priscilla's Place first.

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Priscilla's Place

Here you walk in on a bunch of dwarves raping Priscilla, and after some conversation you're put into battle with them and their boss. Kill them all, and Priscilla will mention an evil wizard who lives in a cave to the north. She mentions that you need the Mystic Marble to enter the cave. Go back to Dreadsen.

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Dreadsen

You now need the Mystic Marble. A hermit has it on the outskirts of Dreadsen. To get it, take ONE STEP beyond the fence that surrounds the town. (You shouldn't exit the town.) Then, walk around the town to the left, and you'll find some stairs. Go down, and the hermit living there will give you the Mystic Marble. Leave and proceed to the cave north of Priscilla's Place.

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The Cave

Hack your way to the dungeon and the wizard Visal. Take him out and go back to Priscilla's Place.

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Priscilla's Place

Priscilla will show her gratitude and give you the magic mirror.

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Clara's Place

To the northeast of Dreadsen lies a small house where a girl and her grandmother live. The first time you enter the girl, Clara, is being raped by a wolf. Kill him. If you leave the house and return later, Clara will show her gratitude.

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Coventry

The town of Coventry is due south of Dreadsen. Upon arrival purchase new weapons and armor. You'll hear a lot of talk about Tymm. Proceed to the tavern which has been converted into an inn, and go the second floor. In the top right room you'll find the Dark Knight. Talk to him, and he'll fill you in about Tymm. After this, go to the east, to Tymm's Lair.

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Weiter mit: Komplettlösung Knights of Xentar: Seite 2


Übersicht: alle Komplettlösungen

Knights of Xentar

Knights of Xentar
  • Genre: Rollenspiel
  • Plattformen: PC
  • Publisher: n/a
  • Release: 16.03.2006

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