Komplettlösung Dinotopia

Search beach thoroughly and pick up any items (important to get conveyor belt (looks like a towel + found to left of path through jungle). Enter ship + get crowbar + candlestick. Click crowbar on clam shell (to open clam the mouse click must be on exactly the right spot on the clam - very frustrating).

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Head up path to first village (Hatchery) and click on door near where 2 children are standing. Talk (click) to old woman + get dinosaur ABC. Open it and use it to decipher all letters of the alphabet (write them down to translate messages later).

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You will now be able to click on people + dinos + understand them. Go to first house (windmill) and use conveyor belt on gears. Show people your sister's picture + be told to go to next town - Pumicetown. Talk to dinosaurs attached to carriage (they will mention a gramaphone) and get transported to Pumicetown.

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Pumicetown - Play cards with dino in the fairbooth (put an object in the offer box eg. candlestick). If you win you get a metal item. Find stairway to smithy and melt metal item. Pour metal item into key mould, cool + get key (you will get verbal instructions if you forget to use gloves, tongs, etc). Talk to everyone + show picture of your sister + you will be told to go to Waterfall City. Go back to Hatchery first via dino carriage + then walk to beach.

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Beach again - click key on trunk to open it + get time-piece. Then back to carriage to go to Waterfall City.

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Waterfall City - You can waste a lot of time here wandering around so look for areas where blue octagonal squares are part of the pavement (indicates a place you can enter). First find museum after meeting dino friend. It is across the bridge (South) and then far right. Talk to curator + enter slide room. Clean slides + look at them in projector. Talk to curator again about the gramaphone - he will mention a gear, a trumpet + a recording device. He gives you the base model. Find building across bridge (North) you can enter. Dino outside window will sing a series of musical notes. Repeat first note on xylophone and then each additional note.

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If you succeed you get the recording device + a nice fanfare on exiting the building. Head back across bridge (South) and then West to find glasshouse. Enter + talk to dino then water flower with can. Cut large trumpet flower with shears. Head back to carriage + go to Pumicetown.

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Pumicetown again - Back to smithy + melt key. Then pour into gear mould, cool as before. Click on all components of gramaphone - base, recording device, gear + trumpet. Give gramaphone to dinos pulling carriage + a new location appears on the map - Old Ruins. Go there.

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Old Ruins - find big dino + talk to him. He will give you his insignia (looks like tusks) + ask you to find his nephew in the World Beneath. Enter ruins and find hole in wall near back + to the East. Follow path to stairs going down. Enter. After walking underground you come out on mountain plateau. Talk to woman + stand on carpet. Wait until flags stay still for just a moment (in downward position) + then walk off cliff. Never fear if you have timed it right you will end up on the back of a flying dino (your next method of transportation). Fly to Savannah.

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Savannah - talk to dino at entrance to factory.

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Weiter mit: Komplettlösung Dinotopia: Seite 2


Übersicht: alle Komplettlösungen

Dinotopia

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