He will tell you about some holes he found in his garden so, naturally, you say SHOW ME THE HOLES . He will take off and you FOLLOW HIM . When he stops, type EXAMINE HOLES . Eureka! The ladder was here and the depth of the holes proves somebody climbed it up to the balcony! To make sure we cover every angle, type EXAMINE GROUND and DIG AROUND HOLES . Hmmm - wonder what this could be about? To find out, type ANALYZE FRAGMENT FOR LOBLO . Oops, it's later than we thought! Back to the house for the reading of the will. Go [N, SW, SE, E] to the house and [N, N, W] into the living room. Now just WAIT for the will to be read.
After the will is read, you decide to see if you can roust some of those present into giving you some clues as to the guilty party and, perhaps, the motive for the crime. Let's start with George. Type SHOW GEORGE THE CALENDAR . He will get very nervous and start heading out of the room. Type FOLLOW HIM until he finally goes to his room. He will keep telling you to leave him alone, but just keep following him until he enters his room. At this point, you decide to see if George knows more then he's telling. You aren't going to get anything from him here, so let's go to the balcony and wait to see if he does anything. Go [W, N, N] to the balcony and type WAIT 10 MINUTES .
Voila! Here he comes! Wait until he goes behind the bookshelf and then type WAIT 4 MINUTES to give him time to really get his hands into the cookie jar. When your 4 minutes are up, go [S], EXAMINE BOOKSHELF , PRESS BUTTON and go [E]. Ha! Caught him red-handed! Type GET WILL , LOOK SAFE , GET PAPERS , and READ PAPERS . Things are beginning to look up! Let's see if we can substantiate some of this stuff. Go back to the living room with [W, S, E, E, E, E, D, D, W, W]. My, isn't this cozy! Type HEY BAXTER , WHAT ABOUT FOCUS . You know he's lying so you SHOW PAPERS TO BAXTER . Ah, that's better! Now for some clever psycho-detective work. Type SHOW LAB REPORT TO DUNBAR and SHOW LAB REPORT TO BAXTER . Whip around and ACCUSE DUNBAR .
Hmmm - a tad nervous, isn't she? Perhaps we should go off and wait to see what develops. Go [E] to leave the room and WAIT FOR DUNBAR . Just as we suspected! When she passes you, type FOLLOW HER . Once outside the house, she will drop a ticket. Type GET TICKET and READ TICKET . WOW! This is getting good! Type SHOW TICKET TO DUNBAR . You know you've got her on the run now so head off to the shed to wait and see what develops. Go [E, E, SE] and WAIT FOR BAXTER . When they both show up, SHOW TICKET TO BAXTER and ARREST BAXTER AND DUNBAR . You didn't believe them for a minute, did you? Due to the dynamic nature of Deadline, there are several ways to end up accusing Baxter and Dunbar of the murder. There are also more puzzles to solve, but this is all that is necessary to put together an air-tight case against them.
Zurück zu: Komplettlösung Deadline: Part One / Part Two
Nicht zu fassen: In der Welt der Spiele wird geklaut, was das Zeug hält! Und zwar nicht von den Spielern, sondern (...) mehr
Für das Rollenspiel Final Fantasy 15 von Publisher und Entwickler Square Enix erschienen zwei neue Updates mit den (...) mehr