Part Two: Game Guide

Part Two

Talk with Professor until he uses his shooting watch. Now go into air vent. Crawl left. Go right. Go to the far docks. Use watch with brass key in the water. Pick up key. Unlock wardrobe and pick up dancing dug and a pink thingy. Exit screen. Go right and into the strange door . Here pick up a bottle of hot water. Exit. Go right. Talk with technicians. Now return to the air vent and crawl all the way to the right. Examine memo. Enter walkway to the left. Use dancing dug with Beryl and pick up a key. Unlock a door to Professor. Go to the south. Enter kitchen. Use pink thingy with painting (its on the hidden wall to the right of the dumbwaiter).

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Quickly use bottle of hot water on the jug. Pick up a radio here and open it to get batteries. Now return to the room where technicians are and pick up a cassette tape (it is lying near the machine with levers). Proceed to the left into the next room. Move painting. Unlock safe with a key, open safe and pick up a false nose. Now go to the oxygen tank (its in the screen where you can see a submarine in the distance). Use empty bottle with it to inflate. Use inflated bottle with submarine to get there. Enter hatch. Go left. Use button to stop the key. Pick up a key. Exit. Go into officer's room and read a post-it on the noticeboard (its hard to spot but you need it) - you will learn a password: BIG YELLOW PANTS . Pick up a cassette player here.

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Combine it with tape and batteries in your inventory. Exit cabin and go right. Use computer and enter the password. Now go back to upper deck and walk back to the docks. Enter the room where you saw drunk men sleeping and use cassette player with sleeping man. Now go back to the kitchen and use key (the one you got from submarine) with washing machine. Now go to the screen with a stopped train (via vent) and use key with train driver. Now look at the wall in the place where the train was earlier and grab a keycard. Now return to processor and you will end this part.

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Part Three

You begin at the baker's backyard. Pick up empty pizza box, deflated hopper. Use watch with cellar door to open it. Go in. Pick up bubble gum, crank and a raincoat. Exit. Use crank with platform. Use bubble gum with deflated hopper. Use inflated hopper with skylight. Get newspaper. Exit. Use central tunnel. Pick up oilcan, wrench. Use wrench to unscrew tail rotor. Pick up rotor and a washer. Exit. Use oilcan on fire axe and then pick up fire axe. Use leftmost tunnel. Pick up mobile telephone. Read newspaper. Go up. Talk with Elvis. Descend stairs. Nothing here. Return 2 rooms back and go to the waiting room. Use TV.

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Turn it on, select ch.3 and then use mobile telephone to get a cuckoo clock. Now exit room. Go right - you will get to the cellar via elevator. Return to Professor and invite him in. Talk with professor to get items list. This list is HUGE, so I will describe your further actions sorted by locations.

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Note: now you can use your map to travel but to get back to professor you need to get to the waiting room via elevator and there click on black portal for him to appear. All items must be personally given to him - after that they will be marked in the list as stroken through.

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Weiter mit: Game Guide: Final

Zurück zu: Game Guide: Part One

Seite 1: Game Guide
Übersicht: alle Komplettlösungen

Bud Tucker in Double Trouble

Bud Tucker in Double Trouble

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