Keep going along, until you come to the boss. The boss is easy to overcome; jump over the lightning bolt that he hurls at you and hit him; this takes you straight back where you came from.
Get back onto terra firma, cross the bridge and make your way through the midst of the traps. The grills barring the route can be opened up by throwing stones (always lying around nearby).
All that needs to be done is to kill the enemy who is patrolling to obtain the key which he drops on the ground. Open the door with this key.
Run to avoid the claws and enter the other room. At the back of this second room, break the glass and activate the interrupter (with a blow from a stick); this puts the claws and robots out of action. Return to the first room and take the opportunity to pick up the medikit hidden in a breakable case. Climb up onto the cabin, and keeping to the surface, gradually inch your way towards the attic which will lead you onto the rooftops.
Scale the different platforms while watching out for enemy fire from the windows. Once on the roof, run to avoid the last sniper and jump into the chimney shaft.
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