Komplettlösung Martian Gothic

Q. THERE IS A DORM ROOM IN KENZO'S SECTION WITH A TRIMORPH IN THE CORNER. I CAN'T GET PAST IT

A. Yes you can. If you approach from the corner of the room, the Trimorph will pounce on you before you can get through that door. Instead, you need to approach the door from between the two central benches in the dorm. Save first, then carefully edge towards the door from this angle. As soon as you see the MG that says 'open door', press the action button and make a dash for the door. Its directly in front of you, but you only have seconds to do it, so if you miss and have to swivel a tiny bit to get through, you will be doomed. Try it a few times, and you'll soon be good at it.

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Q. MATLOCK FOUND A SCREWDRIVER TO OPEN THE BLOOD SMEARED DOOR, BUT A TRIMORPH JUMPS OUT AND KILLS ME!

A. Not again...oh well. For this you will need to have found the Scarab and the book on Egyptology. Save first, then get Matlock to open the panel with the ordinary screwdriver. (You may have tried this with the electronic screwdriver already, but it does not work. I enjoyed Matlocks little rant at this point) As soon as the door opens, turn to the Med lab and open the door, but DON'T ENTER. This seems to be enough, as the Trimorph will now lumber blindly past, leaving you time to dash inside the airlock, shutting the door behind you. Inside, you can fit the scarab onto the airlock door. Now turn to face the away from it as you activate it by using the book (your character will read the Scarabs name out). Be ready to dash for the door as soon as you hear the word, as this door is about to open. Stand as much in the corner by the door as you can, and open it, letting the Trimorph run in, looking for you. You must now dash out of the room, leaving it locked inside. If all is well, the airlock will now open and it's bye bye Trimorph. You may ask what the point of this is, as the room has nothing of interest...welll, if you now re-enter the room, you will discover that things are in slight disarray, and a lovely Flare Gun has now appeared on the floor. You want this!

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Q. MATLOCK FOUND A LARGE CHAMBER BY USING THE BLACK TAG. INSIDE IS AN ELEVATOR SHAFT, AND TRIMORPH THAT KILLS ME!

A. Ah, now, you have to kill this one. When you have found the Flare gun, give it to Karne, and have him return to this room. He will need ammo for it, its in the Kremlin emergency hatch. Save first! Now slowly approach the Trimorph, with the gun ready. You will notice it starts off in a 'frozen' position, and only comes to life when you get really close, so do not waste any ammo on it until you see it move, as it will have no effect whatsoever (bit of an annoying design fault this). But as soon as it does, one shot will blow it away! Hooray! Be careful though, you will only get a fraction of a second to fire before it pounces on you, so don't miss! It could take a few tries, so be patient.

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Q. KARNE FOUND A SMALL ROOM AT THE BACK OF THE ARBORETUM. INSIDE IS A TRIMORPH THAT KILLS ME!

A. You need the weedkiller spray to kill this one. The weed killer spray has a detachable canister that you can send to Matlock. In the chemical combining room she can fill it with Hydrochloric acid, and return it to you. Once you have this acid spray, approach the Trimorph (not too close!) and use the spray (from the inventory, you cannot equip it as a weapon), to get rid if him

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Q. THERE'S A TRIMORPH GUARDING THE CRANE IN THE NECROPOLIS, AND I CAN'T KILL IT

A. No, neither could I. For some reason the Flare gun had no effect on this one. But note the large amount of open space here, you will just have to run very fast and avoid it. It can be done, in both directions, but practise, as you are going to have to get two characters past this one. See later point

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