Sacred 2: Waffenset frei wählen

Waffenset frei wählen

von: Echo51 / 03.03.2014 um 11:45

Möchtet ihr eueren Helden einmal mit einem anderen Waffenset spielen, so geht in den Ordner scripts/server/heroes und ändert dort die equiset_id ( centurio = 1, seraphim = 2, dryadin = 3, templeguard = 4, highelve =5, inquisitor = 6 ). Wenn ihr z.B. die seraphim auf von 2 auf 5 ändert, wird sie danach mit dem Set der highelve spielen. Achtung, wenn ihr das bei einem laufenden Spiel macht, müßt ihr danach unbedingt auch euer Set entsprechend ändern, da ja das alte jetzt nicht mehr paßt.

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Dieses Video zu Sacred 2 schon gesehen?

Sprüche schneller regenerieren die 2.

von: Echo51 / 05.03.2014 um 15:01

Hallo, ich habe eine weitere Möglichkeit gefunden, wie sich die Regenerationszeit von Sprüchen verkürzen läßt, ändert einfach den Wert in " AdjustRegenFactor = ", ich habe dort 100000 eingegeben, was die Regenerationszeit mehr oder weniger auf 0 setzt. Möglicherweise sind auch noch höhere Werte möglich, denke aber das 100000 reichen dürfte.

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Sacred 2 neu belebt

von: Echo51 / 08.04.2014 um 09:26

Sacred 2 ist zwar schon etwas angestaubt, aber immer noch ein super Spiel, inzwischen für unter 10 Euro zu haben. vor allem die Möglichkeiten, die Balance-datei zu modifizieren ist super. Ich habe euch einmal meine Datei kopiert, markiert sie einfach mit kopieren.

local newBalanceValues = {

AdjustCriticalDamageFactor = 1200,

AdjustDamageFactor = 1000,

AdjustPvPFactor = 200,

AdjustSpellFactor = 1000,

BasepointsMultiplier = 500,

ChanceForAdditionalSlots = 450,

ChanceForSlotToImprove = 200,

ChanceIncForSlotImprovePerRareLevel = 50,

ChanceToBecomeSlotItemForBlankItem = 100,

ChanceToBecomeSlotItemForMagicItem = 100,

ChanceToBecomeSlotItemForNormalItem = 250,

ChanceToBecomeSlotItemForUniqueItem = 100,

DiceRange = 1000,

DurationBoost = 2000,

DurationDot = 500,

DurationLongDebuff = 3000,

DurationShortDebuff = 1000,

DurationStun = 300,

DurationPulse = 150,

DurationStunImmunity = 450,

EffectCombatArtChance = 5,

EffectWeaponChance = 3,

EffectWillpower = 25,

KillCountBase = 15,

KillCountInc = 3,

LifeAttribut = 25,

LifeBase = 130,

LifeStep = 19,

MaxDistLevelXP = 15,

MinDistLevelXP = 3,

RareBonusDanger = 1000,

RareMalusThreshold = 150,

RareStart = 500,

RuneAmountTotal = 12500,

SkillPivotPoint = 100,

SlotGoldPercentageImprovement = 15,

SlotSilverPercentageImprovement = 7,

SpellBaseDamage = 25,

TEnergyDamageRate = 600,

TEnergyMutateChance = 500,

ThresholdGreyXP = 150,

TopLevelCalc = 200,

balanceLifeRegenerationDelayCombatFac = 50,

balanceLifeRegenerationDelayDangerFac = 1,

balanceLifeRegenerationTime = 450,

balanceLevelToSkillFactor = 350,

RegenerationFactorSkin = 800,

RegenerationFactorArmorBase = 360,

SpeedMin = 500,

SpeedMax = 1500,

SkillGroupPoints = 5,

damBasepoints = 20,

resBasepoints = 15,

RangeAggro = 400,

RangeXP = 900,

RangeArea = 200,

RangeNear = 45,

AdjustConstitutionFactor = 5,

InstantHealPortion = 500,

ExpTeamBonus = 1333,

ExpUpperCapPM = 125,

ExpLowerCapPM = 850,

ExpMinRatio = 50,

balanceShieldRegDelayCombatFactor = 500,

balanceShieldRegDelayDangerFactor = 2,

balanceShieldRegTime = 2000,

balanceShieldAbsorptionSkill = 50,

Mounted_ondeath_healthPM = 50,

NpcFightDamageDownScaling = 500,

RangeAggroGrey = 100,

KillDropMulti = 1200,

IsUsableByHero = 700,

TraderMaxCount = 10,

TraderOffer_MaxLifetime = 900,

ExpMountFactor = 3000,

RangeClearFOW = 600,

LifeRegenerationDelayTime = 500,

dropTimeItemReserved = 30,

dropTimeItemDestroy = 60,

dropTimeItemUnloadedDestroy = 120,

respawnTimeStandard = 1800,

respawnTimeMPFactor = 3,

UpgradeStep = 1870,

UpgradeStart = 3050,

SwapRune_One = 500,

SwapRune_Two = 250,

SwapRune_Three = 100,

SwapRune_Four = 50,

SwapRune_Foreign = 1500,

ForgeSlot_BronceFactor = 3000,

ForgeSlot_SilverFactor = 4000,

ForgeSlot_GoldFactor = 5000,

PriceAdjustment = 5,

PriceLeveldiscount = 1,

PriceShredder = 15,

PriceSlotfactor = 250,

UBmean = 500,

UBpivot = 21600,

UBquot_attr = 3000,

DropQuestStart = 10,

DropQuestQuot = 120,

CAregenItemfactor = 500,

RegenerationFactorArmorScaling = 150,

Mount_Regenburden_Warhorse = 500,

Mount_Regenburden_Ridehorse = 300,

RangeDistance = 525,

RangeMidrange = 300,

RangePickupLoot = 200,

SpellResistFactor = 700,

SkillAttackSpeedQuot = 5,

SkillMoveSpeedQuot = 15,

DurationPotionSmall = 0,

DurationPotionMiddle = 0,

DurationPotionBig = 0,

ZRareExpectation15 = 1,

ZRareExpectation14 = 3,

ZRareExpectation13 = 6,

ZRareExpectation12 = 10,

ZRareExpectation11 = 15,

ZRareExpectation10 = 21,

ZRareExpectation09 = 28,

ZRareExpectation08 = 36,

ZRareExpectation07 = 45,

ZRareExpectation06 = 55,

ZRareExpectation05 = 66,

ZRareExpectation04 = 78,

ZRareExpectation03 = 91,

ZRareExpectation02 = 105,

ZRareExpectation01 = 120,

ZRareExpectation00 = 136,

ZRareBasepoints15 = 1350,

ZRareBasepoints14 = 1320,

ZRareBasepoints13 = 1290,

ZRareBasepoints12 = 1260,

ZRareBasepoints11 = 1230,

ZRareBasepoints10 = 1200,

ZRareBasepoints09 = 1175,

ZRareBasepoints08 = 1150,

ZRareBasepoints07 = 1125,

ZRareBasepoints06 = 1100,

ZRareBasepoints05 = 1080,

ZRareBasepoints04 = 1060,

ZRareBasepoints03 = 1040,

ZRareBasepoints02 = 1020,

ZRareBasepoints01 = 1000,

ZRareBasepoints00 = 750,

ZRareBonusamount14 = 8,

ZRareBonusamount13 = 8,

ZRareBonusamount12 = 7,

ZRareBonusamount15 = 7,

ZRareBonusamount11 = 6,

ZRareBonusamount10 = 6,

ZRareBonusamount09 = 5,

ZRareBonusamount08 = 5,

ZRareBonusamount07 = 4,

ZRareBonusamount06 = 4,

ZRareBonusamount05 = 3,

ZRareBonusamount04 = 3,

ZRareBonusamount03 = 2,

ZRareBonusamount02 = 2,

ZRareBonusamount01 = 1,

ZRareBonusamount00 = 1,

EffectSkillChanceQuot = 5,

RangeAggroBoss = 750,

DamScaleIncMax = 1500,

DamScaleRatioMin = 150,

DamScaleRatioMax = 300,

IsRuneForHero = 800,

DropMaxRandomRare = 15,

DropPowerupRare = 5,

ExpFac0 = 110,

ExpFac1 = 200,

ExpFac2 = 150,

ExpFac3 = 40,

ExpFac4PM = 1000,

ExpFacAdjust = 200,

attrSdam_fact = 334,

attrWdam_fact = 250,

AdjustRegenFactor = 5000,

TraderOfferUpperRareBase = 6,

PotionHealCooldown = 500,

UBspawn_fact = 175,

Forge_PricePerSlot = 500,

RuneMalusThreshold = 150,

ExpLS100 = 985,

ExpLS125 = 980,

ExpLS150 = 975,

ExpLS175 = 970,

SkillMagicFindFactor = 200,

NumSectors = 3750,

PlagueImmunityFactor = 1200,

}

mgr.setBalanceValues(newBalanceValues);

local beValues = {

NORMAL_STANDARD = 500,

NORMAL_RUNE = 150,

CHAMP_STANDARD = 700,

CHAMP_RUNE = 45,

BOSS_STANDARD = 1000,

BOSS_RUNE = 600,

EXTRAGOLD = 50,

EXTRAPOTION = 50,

EXTRARUNE = 50,

Trader_Item = 23000,

Trader_Many = 10000,

Trader_SpecialOffer = 1000,

Well_Potion = 1000,

QUEST_UNIQUE = 10000,

SUBFAMDROP_LOWCHANCE = 10,

SUBFAMDROP_HIGHCHANCE = 100,

}

mgr.setBalanceBase (beValues);

local basetables = {

tableRows = 16,

-- begin of some hard-coded data

EFFECTDURATION = {500,3000,5000,5000},

-- end of hard-coded data

QuestExplow = {800,1000,1200,1600,2000},

QuestGoldlow = {250,300,350,400,500},

SpellFactorDiff = {800,1000,1200,1500,2000},

QuestGoldmax = {3025,4030,5035,6040,8050},

LifeFactorDiff = {1000,1200,1500,2000,2500},

DefenseFactorDiff = {650,1000,1500,2500,4500},

QuestExpmax = {16040,20100,24120,32160,40200},

MP_experience = {1000,1150,1325,1550,1825},

NPC_speedfac_any = {1000,1050,1100,1175,1250},

DamageFactorDiff = {900,1000,1200,1350,1500},

AttackFactorDiff = {650,1000,1750,2750,4500},

MP_damage = {1000,1050,1100,1160,1220},

MP_lifeHP = {1000,1300,1650,2100,2650},

MP_EShieldHP = {1000,1300,1650,2100,2650},

MP_combatvalue = {1000,1100,1210,1330,1460},

MP_armor = {1000,1100,1210,1330,1460},

Spawn_OffsetLow = {0,10,40,70,110},

Spawn_OffsetHigh = {0,35,80,120,175},

Spawn_FactorPM = {1000,1100,1175,1250,1350},

PriceFactor = {700,1000,1400,1900,2500},

RuneLevel = {5,10,20,35,50},

Potion_big_duration = {9000,9000,9000,9000,7500},

Potion_small_duration = {9000,8000,7000,5500,4000},

Potion_middle_duration = {9000,9000,8000,7000,6000},

NPC_attrWdam_fact = {1000,1100,1250,1500,2000},

MP_intensity = {1000,1100,1210,1330,1460},

LevelCapDiff = {60,100,140,180,200},

BlacksmithSkillForDiff = {1,20,60,105,150},

LevelMinForDiff = {1,1,60,100,140},

AllEnemy_lvl = {1,5,10,20,200},

Enemy_armor = {0,0,0,0,0},

Enemy_weapondamage = {0,0,0,0,0},

Enemy_spelldamage = {0,0,0,0,0},

LifeQuotientMT = {3000,1000,200,200},

SpellAttackFactorMT = {1000,1330,2000,2000},

SpellDefenseFactorMT = {1000,1750,2500,2500},

DamageFactorMT = {1000,1225,1500,1500},

HitFactorMT = {1000,1500,2000,2000},

}

mgr.setBaseTables(basetables);

local subfamSlots =

{

{"SUBFAM_HORSE_SADDLE",2},

{"SUBFAM_SEC_ARMSHIELD",3},

{"SUBFAM_SEC_FOCUSITEM",2},

{"SUBFAM_PRI_SWORD",3},

{"SUBFAM_PRI_FISTWEAPON",2},

{"SUBFAM_PRI_SHORTSWORD",3},

{"SUBFAM_PRI_SABER",3},

{"SUBFAM_PRI_DAGGER",2},

{"SUBFAM_PRI_CLUB",3},

{"SUBFAM_PRI_HAMMER",3},

{"SUBFAM_PRI_AXE",3},

{"SUBFAM_PRI_WHIP",2},

{"SUBFAM_PRI_CHAINWEAPON",2},

{"SUBFAM_PRI_BASTARDSWORD",3},

{"SUBFAM_PRI_2H_AXE",4},

{"SUBFAM_PRI_2H_HAMMER",4},

{"SUBFAM_PRI_2H_SWORD",4},

{"SUBFAM_PRI_JAVELIN",4},

{"SUBFAM_PRI_HALBERD",4},

{"SUBFAM_PRI_MAGESTAFF",3},

{"SUBFAM_PRI_ENERGY_PISTOL",2},

{"SUBFAM_PRI_ENERGY_WEAPON",3},

{"SUBFAM_PRI_SHORTBOW",3},

{"SUBFAM_PRI_LONGBOW",4},

{"SUBFAM_PRI_THROW_DAGGER",2},

{"SUBFAM_PRI_THROW_STAR",2},

{"SUBFAM_ARMOR_HELMET",3},

{"SUBFAM_ARMOR_SHOULDER",2},

{"SUBFAM_ARMOR_CHEST",4},

{"SUBFAM_ARMOR_ARM",1},

{"SUBFAM_ARMOR_HAND",1},

{"SUBFAM_ARMOR_LEG",1},

{"SUBFAM_ARMOR_BOOT",1},

{"SUBFAM_ARMOR_WINGS",2},

{"SUBFAM_PRI_POLE",4},

{"SUBFAM_ARMOR_BELT",4},

{"SUBFAM_ARMOR_CLOTH_HEAD",3},

{"SUBFAM_ARMOR_CLOTH_SHOULDER",2},

{"SUBFAM_ARMOR_CLOTH_ARM",1},

{"SUBFAM_ARMOR_CLOTH_CHEST",4},

{"SUBFAM_ARMOR_CLOTH_LEG",1},

{"SUBFAM_ARMOR_HEAD_TG",3},

{"SUBFAM_PRI_MAGESTAFF_2H",4},

{"SUBFAM_PRI_BLOWGUN",3},

{"SUBFAM_MOUNT_CONTROL",2},

{"SUBFAM_MOUNT_PROTECT",2},

{"SUBFAM_WEAPON_BATTERY",2},

}

mgr.loadSubfamSlots(subfamSlots)

local subfamDroplists =

{

{"SUBFAM_LIFE_ANIMAL",1501},

{"SUBFAM_LIFE_ANIMAL_ATMO",1502},

{"SUBFAM_LIFE_BARBARIAN",1503},

{"SUBFAM_LIFE_DEMON",1504},

{"SUBFAM_LIFE_DRAGON",1505},

{"SUBFAM_LIFE_ENERGY",1506},

{"SUBFAM_LIFE_HIGHELF",1507},

{"SUBFAM_LIFE_HUMAN",1508},

{"SUBFAM_LIFE_INSECT",1509},

{"SUBFAM_LIFE_MECHANICAL",1510},

{"SUBFAM_LIFE_MONSTER",1511},

{"SUBFAM_LIFE_ORC",1512},

{"SUBFAM_LIFE_PLANT",1513},

{"SUBFAM_LIFE_REPTILE",1514},

{"SUBFAM_LIFE_T_MUTATION",1515},

{"SUBFAM_LIFE_UNDEAD",1516},

{"SUBFAM_LIFE_DRYAD",1518},

{"SUBFAM_TRAP_TURRET",1517},

{"SUBFAM_TRAP_SWITCH",1517},

{"SUBFAM_TRAP_AREA",1517},

{"SUBFAM_TRAP_PHYSICS",1517},

}

mgr.loadSubfamDroplists(subfamDroplists)

local shrinkheadMinionMap =

{

{"SUBFAM_LIFE_ANIMAL",1527,1528,1529},

{"SUBFAM_LIFE_BARBARIAN",1562,1561,1563},

{"SUBFAM_LIFE_DRAGON",1538,1537,1539},

{"SUBFAM_LIFE_HIGHELF",1535,1534,1536},

{"SUBFAM_LIFE_HUMAN",1549,1548,1550},

{"SUBFAM_LIFE_INSECT",1588,1589,1590},

{"SUBFAM_LIFE_MONSTER",1543,1542,1541},

{"SUBFAM_LIFE_ORC",1558,1557,1559},

{"SUBFAM_LIFE_T_MUTATION",1555,1554,1556},

{"SUBFAM_LIFE_UNDEAD",1545,1544,1546},

{"SUBFAM_LIFE_DRYAD",1552,1551,1553},

}

mgr.loadShrinkheadMinionMap(shrinkheadMinionMap)

Jetzt müßt ihr einen Editor öffnen und das ganze dort einfügen. Nennt diese Datei balance.text.neu und fügt sie in den Ordner "scripts/server" ein. Jetzt die Datei balance.text in balance.text.org umbenennen und bei der neuen datei den Zusatz .neu löschen, das wars schon. Viel Spaß beim Spielen.

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