?deutsch (CoD 2)

//Whether the number of starting grenades will be overriden for axis (see below)
//(default 0)
set scr_zom_axisOverrideNades "1"

//The number of frags for axis players if grenade overrides are enabled
//(default 1)
set scr_zom_axisNades "1"

//The number of frags for allied players if grenade overrides are enabled
//(default 0)
set scr_zom_alliesNades "0"




//The distance an allied player must move to get a point if
//"scr_zom_pointsByMoving" is set to "1"
//(By the way, players cannot just run in small circles, they
//must move out of an imaginary "sphere" whose radius is defined
//by this cvar)
//(default 900)
set scr_zom_alivepointdistance "900"

//The delay between the update of the position of allied players
//on axis players' compasses or screen(as an objective point)
//(default 6)
set scr_zom_positiontime "2"

//The respawn delay
//(default 0)
set scr_zom_respawndelay "0"

//Whether allied players will show up on axis compasses
//(default 1)
set scr_zom_showoncompass "1"

//Whether allied players will show up as Objective Points on
//axis screens
//(default 1)
set scr_zom_showasobjpoint "0"

//Whether team changing is enabled.
//Set to 0 if you already have a teamchanging mod in place
//(default 1)
set scr_zom_NoTeamChange "1"

//Whether the ordinary team menu will be replaced with only
//Auto-Assign
//(default 1)
set scr_zom_forceAutoAssign "1"

//Whether a loose teambalance system will be in place
//This replaces the normal teambalance because the teams
//are of a ratio of about 1:4.
//When set to 1, the ratio can still be broken but not by
//too much.
//(default 0)
set scr_zom_teambalance "1"

//Whether the normal background music will be replaced
//with the slightly scary-sounding russian music
//If anyone has some music that they think would suit
//this mod, feel free to email me.
//(default 1)
set scr_zom_music "1"


//Sets whether allies will drop their weapons when they
//die. Important when playing original zombies because
//otherwise zombies would beable to pick up weapons.
//(default 0)
set scr_zom_alliesDropWeapons "0"

//Sets whether axis will drop their weapons when they
//die.Important when playing original zombies because
//otherwise zombies would beable to pick up weapons.
//(default 0)
set scr_zom_axisDropWeapons "0"
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Frage gestellt am 20. Juni 2009 um 23:04 von Disco-DM

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