ANTARCTICA - Antarctica: Game Guide: Walkthrough

ANTARCTICA - Antarctica

A brisk swim starts off the final part of your adventure. Don't stay in the water for long periods of time or hypothermia will set in. A new meter will show you how long you can stay in the icy water. Ammo is nearby if you want to take a dive to get it. Exit onto the shore and follow the coast past the locked hut. The level's final secret is in that hut, but you will need to get a key first. Jump over the water near the ship then take a quick swim and pull up to the icy ledge. Another swim puts you back on land near the front of the ship where you can climb the cliff to find the monkey swing above. Cross over then drop to the ledge and look for a hole in the ship's deck to get inside. Once inside you will have to battle some angry sailors as you make your way to the mechanical room. A switch on the wall to the left of the machine will open a trapdoor. Drop through and continue down the corridors killing the attacking sailors. When you reach the next junction you should spot a hole in the ceiling to the left which leads out of the ship. Remember it, but continue toward the orange pipe and kill another sailor before dropping through the trapdoor. Continue fighting off all these sailors as you head to the window where you should be able to spot a Zodiac (small motorboat) outside. Push the button to drop it into the water. Now return to the hole in the ceiling and climb up and head to the rear of the ship. Head right when you reach the deck and follow the cliff. You should spot an opening in the cliff you can jump into to get Secret #1. Then make your way to the rear of the ship and jump into the Zodiac. This boat is even nicer than your speedboat from Venice. Maneuver the craft around the ship, past the cliff and down the channel past the hut then get out when you reach the ledge inside the tunnel. Light a flare and then slide, jump and grab onto the ledge to check out the crawlspace. Head to the right to get Secret #2; a Medkit then follow the crawlspace back and drop into the water. While you are wet you may as well get the ammo beneath you before climbing back into the boat. Pilot the Zodiac deeper into the tunnel until it opens up and you arrive at a gate. Exit to the short and take care of the resistance you encounter. Monkey swing across the bars and head right at the junction before dropping down when the path ends. Continue down the passage killing the guards and guard dogs until you reach a building with an opening in the side. Press the button on the wall before moving off to the left and circle around the building. Around the corner is a hole that you need to drop down into. Swim to the left and get out quickly near the fuel valves. Wade through the water (you won't take damage) over to the ladder and climb up to the generator room. The room is locked up so head outside and follow the path around to the left. Continue past the kennels and follow the path where you will meet a small army of goons and some annoying pit traps. Grab the ammo under the bridge by climbing down and exchanging a bit of gunfire. Then head back to the hole you originally dropped down to reach the fuel valves.

ANTARCTICA - Antarctica (Part 2)

Enter the nearby cave and kill more guards as you make your way to the doors which will slam shut and try to kill you. Do a quick roll to get through the doors and continue killing the bad buys as you head upstairs to get the Crowbar. Return to the area with the hole leading to the valves and backtrack down the dark passage. Climb up into the raised building and flip the switch then pry open the door with the crowbar. Drop down and check out the map which shows which valves need to be adjusted to continue. Return to the Generator Room and flip the switch to start the machines, then return to the kennels and take care of the dogs before entering the building. Press all three buttons and get the Gate Key from the desk then return all the way back to the monkey swing where you parked the Zodiac. Go to the building you opened with the crowbar and use the Gate Key and press the button. More guards will arrive as you leave the building, so be ready for them. Get back in the boat and continue down the passage. You should spot a landing to the left. Park the boat and look for a hidden alcove below and to the right that contains the Hut Key. Hop back in the Zodiac and retrace your route all the way back to the beginning of the level where the hut is. Use the key to get Secret #3; Flares and a Save Gem. Now head all the way back through the waterway, through the gate, and exit to shore when you spot the cabin. Fight the guards as you make your way to the top. When you reach the cabin door you will exit this level.


Proceed down the hall and go right running through each of the gates until you hear a second clicking noise. Turn around to find an open passage and head out to meet your first flamethrower guy. They aren't openly hostile unless you attack first, so don't fire on them unless they fire on you FIRST. Head to the first room where three mine carts and turn on the lights in the control room. Kill the mutant and watch out for their poison even after their death. Climb to the top of the control room and drop off the back to shimmy over to the ladder. Climb down the ladder so your feet are on the bottom rung and backflip with a twist to grab on behind you. Enter the small room to get Secret #1. Head back to the previous room and get in the middle mine cart and take your first spin around the tracks. Try to keep your speed up for the approaching jump by leaning into the turns and keeping off the brake. Hit the track switch as you go by and exit the cart when it finally stops. Crawl under the drills and search the crack over in the left wall then head out and around to the left. Kill a new species of mutant then drop down to the walkway before doing another safety drop to the next lower ledge. Shimmy along each of the cracks as far as you can go before dropping to the next one and reversing direction. When you reach the left side of the lowest crack you can pull up into a passage and move forward. More enemies await in the passage to be careful as you make your way to the large open area. A new Crowbar rests on the metal ledge and more mutants are lurking about this area. Find the crawlspace in the wall near the mutants and investigate. Go to the rocks on the right, then jump over to the cliff and shimmy over to the crawlspace and flip the switch inside. This opens up the door to the next secret that you can get in a few minutes. Now proceed up the snowy slopes, finding all the flat areas so you can make your way out of this area. Enter the passage and duck to avoid the obstacles and machines, then head up the slope and kill the mutant waiting for you at the top. Return to the mine cart and flip the track switch so you can return to the main room with the other carts. Use the crowbar to open the stuck door and get the Lead Acid Battery. Make a quick side-trip back to the area where you got the first secret. A new door is now open in that same area and leads to Secret #2. Return to the main room and get ready for your next ride. Get on the lower mine cart and head left building up lots of speed for the big jump coming up. Make sure duck under the various obstacles that threaten to decapitate our heroine. When the cart comes to a halt, you can hop out and head down the passage to the lower hall. Kill all the attacking mutants before continuing and make sure to search the crawlspace under the walkway with the steam. Crawl through and kill the mutant and search the pool by the crane. The Winch Starter is on the bottom and you need to swim fast to survive the freezing water. Return to the central mine cart room and take the final ride on the top mine cart. When the ride is over you should be at a crane that is holding a mini-sub. Stick the battery in the appropriate slot and use the Winch Starter on the controls to lower the sub into the water. Dive in and get into the sub. You need to reach the surface of the next safe area and continue down between the lights and around to the right. Use Medkits when needed as your health will certainly be affected before you reach dry land. Do not attack the flamethrower guy. Ignore him and drop to the ledge below the bridge and watch for mutants who are sneaking up behind you. In the chasm, keep jumping back between the ledges until you reach the corner of the lower ledge which also triggers Secret #3. Retrace your steps back to the bridge and jump up and grab and pull up to enter the small building and end this level.

ANTARCTICA - Lost City of Tinnos

Explore the Lost City when you first arrive then head to the upper level via the nearby ladder. Flip the switch to open the door below then jump to the central column to get the Save Gem. Drop down and enter the door and get the Uli key from the niche off the short hall. Use this key near the black grate in the courtyard to open the next area. The ledge near the first switch you flipped has a second switch. Flip it then climb up and back into the building and cross over to the sloped hall and head down to find and flip another switch. You should now have access to a row of five switches (Midas Flashback!) so hit the proper combo (1-2-5) to access the next area near the broken bridge. Another Save Gem awaits as well as giant wasps. Climb the ledges by the Save Gem then jump over to the bridge and find the invisible ledges that lead to the wasps' nest. Do a running jump to get inside the nest and claim Secret #1 while trying not to fall in the hole. Return to the bridge and jump over the break and follow the passage out and to the right. Don't forget to grab that medkit on the left as you leave. Enter the green passage and kill everything that moves before arriving at the next tricky sequence. Swinging pots of fiery coals sway back and forth. Run past them making sure not to get burned. Enter the next area and head over to the ledge on the left to kill more wasps then continue in that direction. Further down the hall is another switch which summons three new monsters. When they are dead, proceed down to the next switch which opens a crawlspace outside. Use the pillar to access this new area while dodging a few traps along the way. This next area has a multitude of switches that raise and lower various platforms, plus one of the switches is timed and leads to the next secret. Drop to the walkway and find the switch on the left wall. This is the switch to access the secret AFTER you get the door open. Flip the switch on the ground floor then climb to the ledge that raises up. Flip that switch and move on to the next ledge until you can spot the platform under the walkway near the entrance. Make your way to this platform then jump up and monkey swing using the bottom of the walkway. Head over and flip the switch here to open the exit. Now return to the walkway and flip the secret switch.

ANTARCTICA - Lost City of Tinnos (Part 2)

Immediately after flipping this switch, run back down the hall and drop off the walkway to the ledge on the left. Do a safety drop to the floor then move down the hall to flip the next switch (which starts a timed door leading to the next secret). Run towards the column of light and head up the stairs to the right of the bright light and follow the passage down and to the left. Return past those swinging coals and head across the bridge. Jump off to the right and slide down the cliff to the bottom and get inside the door before it shuts. Inside is Secret #2; a Save Gem. Flip the switch a couple times to get back out, then return to the room with the column of light. The light marks the center to the next four rooms. Each room contains a puzzle dealing with one of the four elements and when solved, will reward you with a mask. Get all four masks and use them on the statues below to open the way to the boss. The Earth room is the easiest of the four and contains this level's final secret so we'll do that one first. Keep to the right as you enter the Earth room which is full of quicksand. Get out onto solid ground after you pass the markings on the right wall. Take the first Oceanic Mask and watch as the ceiling starts to crumble. Getting back is a bit more difficult as the floor isn't as easy to navigate. Hop along the ledges on the wall and flip the switch to access the final secret (after you leave) then make one more leap around the corner to the sloped ledge and exit this room. Return to the hall with the swinging coals and you should now see a block you can run and climb onto to get the FINAL SECRET in Tomb Raider 3; Secret #3. Now return to the column of light and finish the remaining three rooms. Let's do the Water room next. Start swimming and try to swim past the blades in the direction they are moving to minimize the damage. Swim down through the first of the blades to reach the clock and head to the left alcove to catch your breath and flip a switch. Head back to the clock and go through the hole to the right and up into a new area. Get more air and flip the next switch to open another door revealing the Oceanic Mask for this area. Get the mask and flip the next switch before returning to the clock. Fill up your lungs once more in the left alcove before going through the hole at the bottom of the clock. The current will pull you along into a shallow tunnel of water and eventually the exit. The Wind room is just an annoying maze. Take the first right then go left, then right and take the next left to the intersection. Head down the angled passage to the right but take the first left until you reach the crystal on the right. Take a left at the crystal and follow the hall to the next junction and turn right into the wider hall. Head up the ramp to the left and start jumping back and forth between the ledges to trigger the log trap. Make your way to the other end to claim the Oceanic Mask for this area. The Fire room will bring back nightmares from the Midas level of the original Tomb Raider game, but never fear - this puzzle is much easier. Check out the map above your head which shows you the layout of this place then get ready to hop some blocks. There are also some invisible ledges which are made partially visible with the flaming dragon heads. Your goal is the ledge with the switch which will allow you to obtain the final Oceanic Mask (assuming you did the rooms in their written order). If things get too hot, remember you can hang from the ledges to regain your composure, but getting up and onto the next ledge in time is very difficult. Return to the lower room and place the four masks on the statues then claim the final Uli Key from the pool room and use it to open the nearby hall which leads to the Meteorite Cavern.

Weiter mit: Game Guide: Walkthrough: ANTARCTICA - Meteorite Cavern / BONUS LEVEL - All Hallows

Zurück zu: Game Guide: Walkthrough: SOUTH PACIFIC ISLANDS - Crash Site / SOUTH PACIFIC ISLANDS - Madubu Gorge / SOUTH PACIFIC ISLANDS - Madubu Gorge (Part 2) / SOUTH PACIFIC ISLANDS - Temple of Puna / SOUTH PACIFIC ISLANDS - Temple of Puna (Part 2)

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