Unlock the door with the key you got from the Throg. Go through + waste the Throgs (pick up their coins when they're dead). Now turn north and go through the door to the upper level of the feeding grounds. Walk south to the wall, west through the door and then take your right, north to the wall, east (kill the exploding fungus), north, west to the wall (hack the cave-in and the fungus), south 1, west 1, south to the Shaman (watch for the Energy bolt) - he'll take off, but leave some feathers behind. You need 'em, so take 'em. Now go north to the wall, east to the wall, south 1, east to the wall, north 1, east to the wall, south 1, east to the wall, north to the wall, east to the wall, south to the wall, west 1
(note the glowing thing but don't attack it), south to the wall (another glowing thing), east 1, south 1, then mark this spot as Fairy Realm Entrance , then continue south to the wall, west 1 (another glow), south to the wall, east, south, east to the wall, south 2, west to the flowers. Grab all 7 flowers. Do NOT give these away! Now go back to the north-south corridor, and continue south. Then go west 1, south to the wall, turn west + waste the Shargas, then go through the door and open the chest to find an Armor scroll and half of a key.
18. Now for some REAL fun. Walk back through the door, east to the wall, north to the wall, east, north to the wall, west to the wall, north, west, north three squares, west through the door and to the wall, then turn south. Funny, that kinda looks like a - yup. Walk ONE south. The dragon will wake up. Do not even THINK of attacking the dragon. In the words of Egon Spengler: It would be bad. Now walk ALL the way back to the X on your map of the lower level of the feeding grounds. Walk east to the door with the symbol on it. Now that you have the feathers, you can go through without the symbol (glyph) killing you off. Go in, turn right, and whack the holy living spit out of the shaman. Take the feathers, the scare rune, and the other half of the dragon key. Hey, you've got both halves!
Too bad that won't help - unless you reforge it. And that can only be done in the Dwarven fortress. This is going to get more annoying. Okay, time to go to the Dwarven Fortress. Go out the door, west two squares, north to the wall, west to the wall, north six squares, west to the wall, north to the wall, west to the wall, south 1, west 1. Spin around and look for a button. Press it to disarm an arrow trap. Go south to the wall, west one, south to the wall, turn east + waste the Throg guard, go east to the wall, south 1, east 1, south through the door (the feathers will let you through, again), and just beyond the door, look around for a button. Press it to disarm a trap. Walk south 1, west 1, south 1, west to the door.
Karzak will now take off, preparing the guards for your arrival . How nice. Go through the door after he's gone - and welcome to Level 7, the Dwarven Fortress.
Weiter mit: Komplettlösung Stonekeep: Seite 13
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Nazis und Okkultismus. In Adventure-Spielen wie Indiana Jones and the Fate of Atlantis und Lost Horizon spielen beide (...) mehr