7. There are some items that have no sue at all. Interesting feature this, maybe it's more realistic, I don't know, but the following items have no use at all in the whole game (at least I could not find it). Therefore, the following can be stashed permanently forever at your earliest opportunity: Lipstick, silver bullet, single contact lens, photos (2), alarm clock, tangerine (or you can eat this!), Karne's personal note, cigarettes, nicotine patch...There may be more I forgot. You will also end up with extra blue, green and red door tags than you need, so don't worry you probably have not missed any hidden doors.
8. You cannot kill the Trimorphs
At least not at first. Eventually you will find a weapon that will finish these things off (the flare gun), but until then, avoid them, and think of ways to trap them. Here are the first few:
Q. THERES A DUCT BEHIND THE FLOATING NONDEAD, BUT THERE IS A TRIMORPH INSIDE!
A. Kenzo will be the first one to enter this area. Shoot the floating man to make him drop down, then finish him off. Kenzo can open the duct entrance with the electronic screwdriver, and pull out the babybug, but he cannot climb inside. Later when the bulkheads are up, Matlock can reach this area and you will need Kenzo to help her, by using the Simureal room with the rock. Note that she cannot enter the duct that held the baby bug, as this is deadly. You will need the white tag to open the door right beside it, which takes you to Chinese room. Inside is another duct entrance, and this is the the one you want. Once this duct is opened (with the electronic screwdriver), go to the computer and save your game! Position Kenos in the simureal room, with the rock showing the duct passage. He talks about how he can raise and lower the panels inside the duct. Watch him do it a couple of times so that you can see the position of the hatch. Then switch to Mattock and let her enter the duct. As soon as Mattock is inside, don't stop moving forwards, as a Trimorph starts chasing you! Keep crawling until you recognize the part of the duct with the closing panel. At this point (with Matlock just past the panel), I tried to switch immediately to Kenzo so that he could drop the hatch behind Matlock, but after much frantic button pressing, the panel came down by itself, so I don't know if I did it, or else the game helps you out here, as long as Kenzo is positioned and ready. But once its down, she's safely through. The duct takes you to Judith Merrows room, and you won't need to enter it again afterwards
Q. THERE'S ANOTHER DUCT ENTRANCE THAT MATLOCK CAN ENTER, BUT AT THE OTHER END IS A ROOM WITH A TRIMORPH THAT KILLS ME INSTANTLY.
A. You have to lure the Trimorph out of the room and into a trap first before you can enter this duct. See below.
Q. THERE'S A LONG TUNNEL IN MATLOCK'S SECTION WITH SEVERAL HATCHES, AND AT THE END OF IT IS A TRIMORPH, WHICH KILLS ME INSTANTLY
A. You need to get out of the way quicker! First, position Kenzo in the Simureal room with the rock (If you have not found the Simureal room yet, you are not ready for this bit!). As Matlock, you can enter this tunnel, and go up to the last hatch door in safety. When you open the last door, a Trimorph will appear and charge at you, but if you start facing away from the door, you can press the action button, and IMMEDIATELY dash for the previous door. As soon as you see the MG, shut the door behind you, and trap the Trimorph. To stop it going back out the other way, switch straight to Kenzo, and have him lower the panel that Matlock opened by using his rock. By the way, keep Matlock near to the hatch, or else the Trimorph may lose interest, or the scent, whatever, and wander back into the big chamber, meaning you will have to do the dash again. Now you are free to enter the large round chamber via the air duct.
Weiter mit: Komplettlösung Martian Gothic: Seite 3
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